TextMeshProUGUI
text
float
lettersPerSecond
Action
onCharacterTyped
Action
onComplete
Yarn.Unity.InterruptionFlag interruption
Method in Effects
A coroutine that fades a CanvasGroup
object's opacity from from
to to
over the course of fadeTime
seconds, and then invokes onComplete
. An InterruptionFlag may be used to signal that the fade should be interrupted; if this happens, the opacity is set to to
.
Name | Description |
---|---|
float
from
The opacity value to start fading from, ranging from 0 to 1.
float
to
The opacity value to end fading at, ranging from 0 to 1.
Action
onComplete
A delegate to invoke after fading is complete.
CanvasGroup
canvasGroup
float
fadeTime
Yarn.Unity.InterruptionFlag interruption
A coroutine that fades a CanvasGroup
object's opacity from from
to to
over the course of fadeTime
seconds, and then invokes onComplete
. An InterruptionFlag may be used to signal that the fade should be interrupted; if this happens, the opacity is set to to
.