Property in YarnCommandAttribute
Override the state injector for this command only.
If not defined, will use the method marked by YarnStateInjectorAttribute on the class, or if that is not defined and the class subclasses MonoBehaviour
, using UnityEngine.GameObject.Find(string)
.
If none of those conditions are true, but the function is not static, an error will be thrown. However, if the function is indeed static, this parameter will be ignored.