Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Method in InMemoryVariableStorage
returns a boolean value representing if the particular variable is inside the variable storage
Name | Description |
---|---|
Class in
Inherits from
A simple implementation of VariableStorageBehaviour.
This class stores variables in memory, and is erased when the game exits.
This class also has basic serialization and save/load example functions.
You can also enumerate over the variables by using a foreach
loop:
Note that as of v2.0, this class no longer uses Yarn.Value, to enforce static typing of declared variables within the Yarn Program.
Name | Description |
---|
Name | Description |
---|
string
variableName
|
|
|
Removes all variables from storage. |
returns a boolean value representing if the particular variable is inside the variable storage |
Import a JSON string into variable storage, like when loading save game data. |
Load JSON data from a file, then deserialize as variables. |
Load JSON data from Unity's built-in PlayerPrefs with default playerPrefsKey, and deserialize as variables. |
Load JSON data from Unity's built-in PlayerPrefs with defined playerPrefsKey parameter, and deserialize as variables. |
Serialize all variables to JSON, then write the data to a file. |
Serialize all variables to JSON, then save data to Unity's built-in PlayerPrefs with default playerPrefsKey. |
Serialize all variables to JSON, then save data to Unity's built-in PlayerPrefs under playerPrefsKey parameter. |
Export variable storage to a JSON string, like when writing save game data. |
Retrieves a |
Method in InMemoryVariableStorage
Export variable storage to a JSON string, like when writing save game data.
Name | Description |
---|---|
bool
prettyPrint
string
variableName
bool
boolValue
string
variableName
string
stringValue
string
variableName
float
floatValue
|
| The name of the variable to retrieve the value of. Don't forget to include the "$" at the beginning! |
|
|
Method in InMemoryVariableStorage
Serialize all variables to JSON, then save data to Unity's built-in PlayerPrefs with default playerPrefsKey.