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Enum in DialogueAdvanceInput
Inherits from System.Enum
The type of input that this component is listening for in order to signal that its dialogue view should advance.
Class in Yarn.Unity
Inherits from MonoBehaviour
A component that listens for user input, and uses it to notify a dialogue view that the user wishes to advance to the next step in the dialogue.
This class may be used with the Unity Input System, or the legacy Input Manager. The specific type of input it's looking for is configured via the continueActionType field.
When the configured input occurs, this component calls the UserRequestedViewAdvancement() method on its dialogueView.
Name | Description |
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Name | Description |
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Name | Description |
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Name | Description |
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Field in
This value is only used when is .
Field in
This value is only used when is .
Field in
The dialogue view that will be notified when the user performs the advance input (as configured by and related fields.)
When the input is performed, this dialogue view will have its method called.
The component is listening for the action configured in continueAction to be performed.
The component is listening for the action referred to by continueActionReference to be performed.
The component is listening for a key on the keyboard to be pressed.
The component is listening for no input. This component will not signal to dialogueView that it should advance.
The type of input that this component is listening for in order to signal that its dialogue view should advance.
The InputAction
that this component is listening for.
The keyboard key that this component is listening for.
An InputActionReference
that refers to the action that this component is listening for.
The type of input that this component is listening for.
The dialogue view that will be notified when the user performs the advance input (as configured by continueActionType and related fields.)
Configures whether Action should be enabled on start.
Gets the InputAction
configured by this DialogueAdvanceInput .
Field in DialogueAdvanceInput
The keyboard key that this component is listening for.
This value is only used when continueActionType is KeyCode.
Field in
: The type of input that this component is listening for in order to signal that its dialogue view should advance.
Enumeration Member in
The component is listening for the action referred to by to be performed.
Enumeration Member in
Enumeration Member in
The component is listening for the action configured in to be performed.
Field in DialogueAdvanceInput
Configures whether Action should be enabled on start.
If this field is false
, the input action specified by Action will not be enabled by default, and will need to be enabled by your game's code.
Enumeration Member in ContinueActionType
The component is listening for no input. This component will not signal to dialogueView that it should advance.
Property in
Gets the InputAction
configured by this .
If is , this method returns .
If is , this method returns 's action.
If is or , this method returns null
.