Method in Localization
Adds a new string to the runtime string table.
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
Name | Description |
---|---|
string
key
The key for this string (generally, the line ID.)
string
value
The user-facing text for this string, in the language specified by LocaleCode .