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Yarn Spinner 2.2
Yarn Spinner 2.2
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    • C#
      • Yarn Namespace
        • BuiltinTypes
          • Any
          • Boolean
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        • CommandHandler
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          • DefaultStartNodeName
          • Dialogue(Yarn.IVariableStorage)
          • AddProgram(Program)
          • Continue()
          • ExpandSubstitutions(string,IList<string>)
          • GetStringIDForNode(string)
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          • SetNode(string)
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        • Line
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          • Combine(Program[])
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        • MarkupAttribute
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        • MarkupProperty
          • Name
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          • Type
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      • Yarn.Compiler Namespace
        • BasicBlock
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            • FileName
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          • Type
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        • CompilationResult
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          • GetLineIDForNodeName(string)
        • DebugInfo
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        • Declaration
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        • DeclarationBuilder
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          • WithType(IType)
          • Declaration
        • DeferredTypeDiagnostic
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          • diagnostic
          • Name
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          • End
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        • StringInfo
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          • ToString()
        • Utility
          • AddTagsToLines(string,ICollection<string>)
          • DetermineNodeConnections(string[])
          • ExtractStringBlocks(IEnumerable<Node>)
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          • ParseSource(string)
      • Yarn.Compiler.Upgrader Namespace
        • LanguageUpgrader
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        • OrderedSet
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        • UpgradeJob
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          • Version1to2
      • Yarn.Unity Namespace
        • AssemblyExtensions
          • GetLoadableTypes(Assembly)
        • AudioLineProvider
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          • GetLocalizedLine(Line)
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        • AudioLocalizedLine
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        • CharacterColorView
          • RunLine(LocalizedLine,Action)
          • CharacterColorData
            • characterName
            • displayColor
        • Culture
          • DisplayName
          • Name
          • NativeName
        • Cultures
          • GetCulture(string)
          • GetCultures()
          • HasCulture(string)
        • DialogueAdvanceInput
          • continueAction
          • continueActionKeyCode
          • continueActionReference
          • continueActionType
          • dialogueView
          • enableActionOnStart
          • Action
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            • InputSystemAction
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        • DialogueCharacterNameView
          • onDialogueStarted
          • onNameNotPresent
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          • DialogueStarted()
          • RunLine(LocalizedLine,Action)
        • DialogueOption
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          • nodeName
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          • DialogueReference()
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          • AddCommandHandler(string,Delegate)
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          • AddCommandHandler(string,System.Func<T1, Coroutine>)
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          • AddCommandHandler(string,System.Func<T1, T2, T3, Coroutine>)
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          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6>)
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          • AddFunction(string,System.Func<TResult, T1, T2, T3, T4, T5>)
          • AddFunction(string,System.Func<TResult, T1, T2, T3, T4, T5, T6>)
          • Clear()
          • GetTagsForNode(String)
          • LoadStateFromPlayerPrefs(string)
          • NodeExists(string)
          • OnViewRequestedInterrupt()
          • RemoveCommandHandler(string)
          • RemoveFunction(string)
          • ResetDialogue(string)
          • SaveStateToPlayerPrefs(string)
          • SetDialogueViews(DialogueViewBase[])
          • SetInitialVariables(bool)
          • SetProject(YarnProject)
          • SplitCommandText(string)
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          • CurrentNodeName
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          • requestInterrupt
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          • DismissLine(Action)
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        • Effects
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          • GetAllVariables()
          • SetAllVariables(System.Collections.Generic.Dictionary<string,float>,System.Collections.Generic.Dicti
          • SetValue(string,bool)
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          • SetValue(string,string)
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        • VoiceOverView
          • audioSource
          • fadeOutTimeOnLineFinish
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        • YarnActionAttribute
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          • stringsToViews
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          • searchAssembliesForActions
          • GetLocalization(string)
          • GetProgram()
          • Program
        • YarnStateInjectorAttribute
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  • Summary
  • Remarks
  • Fields
  • Methods
  • See Also

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  1. API Documentation
  2. C#
  3. Yarn.Unity Namespace

DialogueCharacterNameView

PreviousNoneNextonDialogueStarted

Last updated 1 year ago

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Class in

Inherits from

Summary

A subclass of that displays character names.

public class DialogueCharacterNameView : Yarn.Unity.DialogueViewBase

Remarks

This class uses the character attribute on lines that it receives to determine its content. When the view's method is called with a line whose contains a character attribute, the event is fired. If the line does not contain such an attribute, the event is fired instead.

This view does not present any options or handle commands. It's intended to be used alongside other subclasses of DialogueViewBase.

Fields

Name
Description

Invoked when the dialogue is started.

Invoked when a line is received that doesn't contain a character name.

Invoked when a line is received that contains a character name. The name is given as the parameter.

Methods

Name
Description

See Also

  • DialogueUI

Yarn.Unity
DialogueViewBase
DialogueViewBase
RunLine(LocalizedLine,Action)
Text
onNameUpdate
onNameNotPresent
onDialogueStarted
onNameNotPresent
onNameUpdate
DialogueStarted()
RunLine(LocalizedLine,Action)