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Method in Localization
Adds a new string to the runtime string table.
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
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Name | Description |
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Name | Description |
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Name | Description |
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string
key
T
value
Adds a new string to the runtime string table.
Adds a collection of strings to the runtime string table.
Adds a collection of strings to the runtime string table.
Returns a boolean value indicating whether this Localization contains a string with the given key.
Gets the line IDs present in this localization.
Gets a value indicating whether this Localization contains assets that are linked to strings.
Gets a value indicating whether this Localization makes use of Addressable Assets ( true
), or if it stores its assets as direct references ( false
).
string
key
The key for this string (generally, the line ID.)
string
value
The user-facing text for this string, in the language specified by LocaleCode .
Method in Localization
Adds a collection of strings to the runtime string table.
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
Method in Localization
Adds a collection of strings to the runtime string table.
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
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Name | Description |
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Name | Description |
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Name | Description |
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Method in
IEnumerable<KeyValuePair<string, T>>
objects
string
key
T
value
strings
The collection of StringTableEntry objects to add.
IEnumerable<Yarn.Unity.StringTableEntry>
stringTableEntries
string
key
IEnumerable<KeyValuePair<string, string>>
strings
The collection of keys and strings to add.
Property in Localization
Gets a value indicating whether this Localization contains assets that are linked to strings.
Method in Localization
Gets the line IDs present in this localization.
The line IDs can be used to access the localized text or asset associated with a line.
The line IDs.
Property in Localization
Gets a value indicating whether this Localization makes use of Addressable Assets ( true
), or if it stores its assets as direct references ( false
).
If this property is true
, Yarn.Unity.Localization.GetLocalizedObject1(System.String)</code> and <code>Yarn.Unity.Localization.ContainsLocalizedObject1(System.String)
should not be used to retrieve localised objects. Instead, the Addressable Assets API should be used.
Method in Localization
Returns a boolean value indicating whether this Localization contains a string with the given key.
true
if this Localization has a string for the given key; false
otherwise.
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Name | Description |
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Method in
Name | Description |
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string
key
The key to search for.
string
key
|