Method in DialogueRunner
Loads all variables from the PlayerPrefs object into the Dialogue Runner's variable storage.
This method loads a string containing JSON from the PlayerPrefs object under the key SaveKey, deserializes that JSON, and then uses the resulting object to set all variables in .
The loaded information can be stored via the method.
true if the variables were successfully loaded from the player preferences; false otherwise.
VariableStorageBehaviour.SetAllVariables(Dictionary<string, float>, Dictionary<string, string>, Dictionary<string, bool>, bool)
public bool LoadStateFromPlayerPrefs(string SaveKey = "YarnBasicSave")string SaveKey
The key to use when storing the variables.