Class in Yarn.Unity
Inherits from Attribute
Inject state for any commands in this class using this static method.
The method will be expected to take a string, and return an entity of the same type as the class being operated on. (So, for example, an injector for BoxCollider
would take in a string and find a BoxCollider
.)
By default, Yarn will use GameObject.Find(string)
if there is no injector defined. This is fairly inefficient (an O(n)
lookup), so it is recommended that you restrict your lookup conditions so that you can find it quicker (eg, a cache).
This injector should be a static function. Non-static functions will be ignored.
Name | Description |
---|---|
Method to use as an injector.
Property in YarnStateInjectorAttribute
Method to use as an injector.
Can be overridden per-method using Injector .