Method in Localization
Adds a collection of strings to the runtime string table.
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
Name | Description |
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strings
The collection of StringTableEntry objects to add.
System.Collections.Generic.IEnumerable<Yarn.Unity.StringTableEntry>
stringTableEntries