Field in Option
The destination that will be run if this option is selected by the player.
This will be the name of a label, or the name of a node.
Class in BasicBlock
Inherits from PlayerVisibleContentElement
A collection of options that should be shown to the player.
The collection of options that will be delivered to the player.
Represents a single option that may be presented to the player.
Struct in OptionsElement
Inherits from System.ValueType
Represents a single option that may be presented to the player.
The destination that will be run if this option is selected by the player.
The string table ID that will be shown to the player.