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Method in Actions
public void AddCommandHandler(string commandName, MethodInfo methodInfo)string commandName
System.Reflection.MethodInfo methodInfo
Method in
public void SetupForProject(YarnProject yarnProject)Yarn.Unity.YarnProject yarnProject
Method in Actions
public static void AddRegistrationMethod(Action<IActionRegistration> registerActions)System.Action<Yarn.Unity.IActionRegistration> registerActions
Method in Actions
public void AddCommandHandler<T1, T2>(string commandName, Func<T1, T2, Coroutine> handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6>(string commandName, Action<T1, T2, T3, T4, T5, T6> handler);string commandName
Method in Actions
public void AddFunction<TResult, T1, T2, T3, T4, T5, T6>(string name, Func<TResult, T1, T2, T3, T4, T5, T6> implementation);string name
Method in
Property in
Method in
Method in
Method in
Method in
System.Func<T1, T2, UnityEngine.Coroutine> handler
System.Action<T1, T2, T3, T4, T5, T6> handler
System.Func<TResult, T1, T2, T3, T4, T5, T6> implementation
public void AddFunction<TResult, T1>(string name, Func<TResult, T1> implementation);string name
System.Func<TResult, T1> implementation
public IEnumerable<ICommand> Commands { get };public void AddCommandHandler<T1, T2, T3, T4>(string commandName, Func<T1, T2, T3, T4, IEnumerator> handler)string commandName
System.Func<T1, T2, T3, T4, System.Collections.IEnumerator> handler
public void RemoveCommandHandler(string commandName)string commandName
public void AddCommandHandler<T1, T2, T3, T4, T5, T6>(string commandName, Func<T1, T2, T3, T4, T5, T6, IEnumerator> handler)string commandName
System.Func<T1, T2, T3, T4, T5, T6, System.Collections.IEnumerator> handler
public void AddCommandHandler<T1, T2, T3, T4>(string commandName, Func<T1, T2, T3, T4, Coroutine> handler);string commandName
System.Func<T1, T2, T3, T4, UnityEngine.Coroutine> handler
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4>(string commandName, Action<T1, T2, T3, T4> handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3>(string commandName, Action<T1, T2, T3> handler);string commandName
Method in Actions
public void AddFunction<TResult, T1, T2>(string name, Func<TResult, T1, T2> implementation);string name
Method in Actions
public void AddCommandHandler(string commandName, Func<IEnumerator> handler)string commandName
Method in Actions
public void AddCommandHandler<T1, T2>(string commandName, Action<T1, T2> handler);string commandName
Method in Actions
public void AddCommandHandler(string commandName, Delegate handler)string commandName
Method in Actions
public void AddCommandHandler(string commandName, Action handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5>(string commandName, Action<T1, T2, T3, T4, T5> handler);string commandName
Method in
Method in
Method in
Property in
Method in
Method in
Method in
Method in
Method in
Constructor in
Method in
System.Action<T1, T2, T3, T4> handler
System.Action<T1, T2, T3> handler
System.Func<TResult, T1, T2> implementation
System.Func<System.Collections.IEnumerator> handler
System.Action<T1, T2> handler
System.Delegate handler
System.Action handler
System.Action<T1, T2, T3, T4, T5> handler
public void AddCommandHandler<T1>(string commandName, Action<T1> handler);string commandName
System.Action<T1> handler
public void AddFunction<TResult>(string name, Func<TResult> implementation);string name
System.Func<TResult> implementation
public void AddCommandHandler<T1, T2, T3, T4, T5>(string commandName, Func<T1, T2, T3, T4, T5, Coroutine> handler);string commandName
System.Func<T1, T2, T3, T4, T5, UnityEngine.Coroutine> handler
public Library Library { get; }public void AddCommandHandler<T1, T2>(string commandName, Func<T1, T2, IEnumerator> handler)string commandName
System.Func<T1, T2, System.Collections.IEnumerator> handler
public void AddFunction<TResult, T1, T2, T3>(string name, Func<TResult, T1, T2, T3> implementation);string name
System.Func<TResult, T1, T2, T3> implementation
public void AddCommandHandler<T1>(string commandName, Func<T1, Coroutine> handler);string commandName
System.Func<T1, UnityEngine.Coroutine> handler
public void AddCommandHandler<T1, T2, T3>(string commandName, Func<T1, T2, T3, IEnumerator> handler)string commandName
System.Func<T1, T2, T3, System.Collections.IEnumerator> handler
public void AddCommandHandler<T1, T2, T3, T4, T5>(string commandName, Func<T1, T2, T3, T4, T5, IEnumerator> handler)string commandName
System.Func<T1, T2, T3, T4, T5, System.Collections.IEnumerator> handler
public void AddCommandHandler<T1, T2, T3, T4, T5, T6>(string commandName, Func<T1, T2, T3, T4, T5, T6, Coroutine> handler);string commandName
System.Func<T1, T2, T3, T4, T5, T6, UnityEngine.Coroutine> handler
public Actions(DialogueRunner dialogueRunner, Library library)Yarn.Unity.DialogueRunner dialogueRunner
library
Method in Actions
public void AddCommandHandler<T1, T2, T3>(string commandName, Func<T1, T2, T3, Coroutine> handler);string commandName
Method in Actions
public void AddFunction<TResult, T1, T2, T3, T4, T5>(string name, Func<TResult, T1, T2, T3, T4, T5> implementation);string name
Method in
Method in
Method in
System.Func<T1, T2, T3, UnityEngine.Coroutine> handler
System.Func<TResult, T1, T2, T3, T4, T5> implementation
public void AddCommandHandler(string commandName, Func<Coroutine> handler);string commandName
public void AddFunction<TResult, T1, T2, T3, T4>(string name, Func<TResult, T1, T2, T3, T4> implementation);string name
public void AddFunction(string name, Delegate implementation)string name
System.Func<UnityEngine.Coroutine> handler
System.Func<TResult, T1, T2, T3, T4> implementation
System.Delegate implementation
Method in Actions
public void AddCommandHandler<T1>(string commandName, Func<T1, IEnumerator> handler)string commandName
System.Func<T1, System.Collections.IEnumerator> handler
Class in Yarn.Unity
Inherits from System.Object
public class Actions : ICommandDispatcherMethod in
public void RegisterActions()