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Property in Destination
Gets the Destination's type - whether the destination is a block, or a node.
public DestinationType Type { get; set; }Property in Destination
The condition that causes this destination to be reached.
public Condition Condition { get; set; }public BasicBlock Block { get; set; }public string NodeName { get; set; }Blockpublic enum DestinationType
{
Node,
Block
}Struct in BasicBlock
Inherits from System.ValueType
A destination represents a BasicBlock or node that may be run, following the execution of a BasicBlock .
Destination objects represent links between blocks, or between blocks and nodes.
public struct DestinationThe type of a Destination.
The block that this destination refers to.
The condition that causes this destination to be reached.
The name of the node that this destination refers to.
Gets the Destination's type - whether the destination is a block, or a node.