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Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
string
commandName
The name of the command.
Func<Coroutine>
handler
The CommandHandler that will be invoked when the command is called.
string
commandName
The name of the command.
Action
handler
The CommandHandler that will be invoked when the command is called.
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
string
commandName
The name of the command.
Func<T1, IEnumerator>
handler
The CommandHandler that will be invoked when the command is called.
string
commandName
The name of the command.
Delegate
handler
The CommandHandler that will be invoked when the command is called.
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Adds a command handler. Dialogue will pause execution after the command is called. |
Add a new function that returns a value, so that it can be called from Yarn scripts. |
Add a new function that returns a value, so that it can be called from Yarn scripts. |
Add a new function that returns a value, so that it can be called from Yarn scripts. |
Add a new function that returns a value, so that it can be called from Yarn scripts. |
Add a new function that returns a value, so that it can be called from Yarn scripts. |
Add a new function that returns a value, so that it can be called from Yarn scripts. |
Add a new function that returns a value, so that it can be called from Yarn scripts. |
Add a new function that returns a value, so that it can be called from Yarn scripts. |
Removes a command handler. |
Remove a registered function. |
| The name of the command. |
| The that will be invoked when the command is called. |
| The name of the command. |
| The that will be invoked when the command is called. |
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
string
commandName
The name of the command.
Action<T1, T2, T3>
handler
The CommandHandler that will be invoked when the command is called.
string
commandName
The name of the command.
Func<T1, T2, T3, IEnumerator>
handler
The CommandHandler that will be invoked when the command is called.
string
commandName
The name of the command.
Func<IEnumerator>
handler
The CommandHandler that will be invoked when the command is called.
string
commandName
The name of the command.
Action<T1>
handler
The CommandHandler that will be invoked when the command is called.
string
commandName
The name of the command.
Func<T1, T2, T3, Coroutine>
handler
The CommandHandler that will be invoked when the command is called.
| The name of the command. |
| The that will be invoked when the command is called. |
| The name of the command. |
| The that will be invoked when the command is called. |
| The name of the command. |
| The that will be invoked when the command is called. |
| The name of the command. |
| The that will be invoked when the command is called. |
| The name of the command. |
| The that will be invoked when the command is called. |
| The name of the command. |
| The that will be invoked when the command is called. |
| The name of the command. |
| The that will be invoked when the command is called. |
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Add a new function that returns a value, so that it can be called from Yarn scripts.
When this function has been registered, it can be called from your Yarn scripts like so:
The call
command can also be used to invoke the function:
Name | Description |
---|---|
Library: A collection of functions that can be called from Yarn programs.
Method in IActionRegistration
Add a new function that returns a value, so that it can be called from Yarn scripts.
When this function has been registered, it can be called from your Yarn scripts like so:
The call
command can also be used to invoke the function:
Name | Description |
---|---|
Library: A collection of functions that can be called from Yarn programs.
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Add a new function that returns a value, so that it can be called from Yarn scripts.
When this function has been registered, it can be called from your Yarn scripts like so:
The call
command can also be used to invoke the function:
Name | Description |
---|---|
Library: A collection of functions that can be called from Yarn programs.
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Add a new function that returns a value, so that it can be called from Yarn scripts.
When this function has been registered, it can be called from your Yarn scripts like so:
The call
command can also be used to invoke the function:
Name | Description |
---|---|
Library: A collection of functions that can be called from Yarn programs.
Method in IActionRegistration
Add a new function that returns a value, so that it can be called from Yarn scripts.
When this function has been registered, it can be called from your Yarn scripts like so:
The call
command can also be used to invoke the function:
Name | Description |
---|---|
Library: A collection of functions that can be called from Yarn programs.
Method in IActionRegistration
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the DialogueRunner will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the DialogueRunner will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|---|
Method in IActionRegistration
Add a new function that returns a value, so that it can be called from Yarn scripts.
When this function has been registered, it can be called from your Yarn scripts like so:
The call
command can also be used to invoke the function:
Name | Description |
---|---|
Library: A collection of functions that can be called from Yarn programs.
Method in IActionRegistration
Remove a registered function.
After a function has been removed, it cannot be called from Yarn scripts.
Name | Description |
---|---|
IActionRegistration.AddFunction(string,System.Func<TResult>): Add a new function that returns a value, so that it can be called from Yarn scripts.
Method in
Add a new function that returns a value, so that it can be called from Yarn scripts.
When this function has been registered, it can be called from your Yarn scripts like so:
The call
command can also be used to invoke the function:
Name | Description |
---|
Method in
Adds a command handler. Dialogue will pause execution after the command is called.
When this command handler has been added, it can be called from your Yarn scripts like so:
If handler
is a method that returns a UnityEngine.Coroutine
, when the command is run, the will wait for the returned coroutine to stop before delivering any more content.
If handler
is a method that returns an System.Collections.IEnumerator
, when the command is run, the will start a coroutine using that method and wait for that coroutine to stop before delivering any more content.
Name | Description |
---|
Name | Description |
---|---|
Name | Description |
---|---|
Name | Description |
---|---|
Name | Description |
---|---|
Name | Description |
---|---|
Name | Description |
---|
: A collection of functions that can be called from Yarn programs.
string
commandName
The name of the command.
Func<T1, T2, T3, T4, T5, IEnumerator>
handler
The CommandHandler that will be invoked when the command is called.
Func<TResult, T1>
implementation
The System.Delegate
that should be invoked when this function is called.
string
name
TResult
The type of the value that the function should return.
T1
The type of the first parameter to the function.
Func<TResult, T1, T2, T3>
implementation
The System.Delegate
that should be invoked when this function is called.
string
name
TResult
The type of the value that the function should return.
T1
The type of the first parameter to the function.
T2
The type of the second parameter to the function.
T3
The type of the third parameter to the function.
string
commandName
The name of the command.
Func<T1, T2, T3, T4, T5, T6, IEnumerator>
handler
The CommandHandler that will be invoked when the command is called.
Func<TResult>
implementation
The System.Delegate
that should be invoked when this function is called.
string
name
TResult
The type of the value that the function should return.
string
commandName
The name of the command.
Func<T1, T2, T3, T4, T5, T6, Coroutine>
handler
The CommandHandler that will be invoked when the command is called.
Func<TResult, T1, T2>
implementation
The System.Delegate
that should be invoked when this function is called.
string
name
TResult
The type of the value that the function should return.
T1
The type of the first parameter to the function.
T2
The type of the second parameter to the function.
Func<TResult, T1, T2, T3, T4>
implementation
The System.Delegate
that should be invoked when this function is called.
string
name
TResult
The type of the value that the function should return.
T1
The type of the first parameter to the function.
T2
The type of the second parameter to the function.
T3
The type of the third parameter to the function.
T4
The type of the fourth parameter to the function.
string
commandName
The name of the command.
handler
The CommandHandler that will be invoked when the command is called.
MethodInfo
methodInfo
The method that will be invoked when the command is called.
Delegate
implementation
The System.Delegate
that should be invoked when this function is called.
string
name
string
name
The name of the function to remove.
string
commandName
The name of the command to remove.
TResult | The type of the value that the function should return. |
T1 | The type of the first parameter to the function. |
T2 | The type of the second parameter to the function. |
T3 | The type of the third parameter to the function. |
T4 | The type of the fourth parameter to the function. |
T5 | The type of the fifth parameter to the function. |
T6 | The type of the sixth parameter to the function. |
| The |
|
| The name of the command. |
| The that will be invoked when the command is called. |
Method in IActionRegistration
Add a new function that returns a value, so that it can be called from Yarn scripts.
When this function has been registered, it can be called from your Yarn scripts like so:
The call
command can also be used to invoke the function:
Name | Description |
---|---|
Library: A collection of functions that can be called from Yarn programs.
Name | Description |
---|---|
Func<TResult, T1, T2, T3, T4, T5>
implementation
The System.Delegate
that should be invoked when this function is called.
string
name
TResult
The type of the value that the function should return.
T1
The type of the first parameter to the function.
T2
The type of the second parameter to the function.
T3
The type of the third parameter to the function.
T4
The type of the fourth parameter to the function.
T5
The type of the fifth parameter to the function.