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Property in DialogueReference
Gets a value indicating that this reference is valid - that is, the project and node name are set, and the node exists in the project.
Constructor in DialogueReference
Creates a dialogue reference with a given project and node name.
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Class in Yarn.Unity
Inherits from System.Object
Stores a reference to a dialogue node in a Yarn Project.
A Dialogue Reference is a reference to a named node inside a given Yarn Project. This allows the editor to warn the user if node doesn't exist in the specified project.
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Yarn.Unity.YarnProject project
Yarn Project asset containing the node.
string
nodeName
Name of the node in the project asset.
Creates an empty dialogue reference.
Creates a dialogue reference with a given project and node name.
The name of the dialogue node in the project.
The Yarn Project asset containing the dialogue node.
Gets a value indicating that this reference is valid - that is, the project and node name are set, and the node exists in the project.