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Co-ordinates the execution of Yarn programs.
An exception that is thrown by when there is an error in executing a .
A type that represents functions.
A collection of functions that can be called from Yarn programs.
A simple concrete implementation of that keeps all variables in memory.
A node of Yarn script, contained within a , and containing Yarn.Instruction s.
A compiled Yarn program.
Represents the method that is called when the Dialogue delivers a .
Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
Defines properties that describe a type in the Yarn language.
Provides a mechanism for storing and retrieving instances of the Yarn.Value class.
Contains classes for compiling Yarn code.
Contains classes for working with markup in Yarn lines.
A command, sent from the to the game.
A line of dialogue, sent from the to the game.
Property in
Gets the type representing strings.
Represents the method that is called when the Dialogue delivers a Line .
Represents a method that receives diagnostic messages and error information from a Dialogue .
Represents the method that is called when the Dialogue reaches the end of a node.
Represents the method that is called when the Dialogue begins executing a node.
Represents the method that is called when the Dialogue delivers an OptionSet .
Represents the method that is called when the dialogue anticipates that it will deliver lines.
Contains classes for working with Yarn Spinner in the Unity game engine.
public static IType String { get; };Property in FunctionType
Gets a more verbose description of this type.
public string Description
{
get; set; }Property in Dialogue
Gets or sets the CommandHandler that is called when a command is to be delivered to the game.
public CommandHandler CommandHandler
{
get; set; }Property in FunctionType
Gets the parent of this type.
public IType Parent { get; }All types have Any as their ultimate parent type (except for Any itself.)
Delegate in Yarn
Inherits from System.MulticastDelegate
Represents the method that is called when the Dialogue delivers a Command .
public delegate void CommandHandler(Command command);: Represents the method that is called when the Dialogue delivers a .
: Represents the method that is called when the Dialogue delivers an .
: Represents the method that is called when the Dialogue begins executing a node.
Method in Dialogue
Loads the nodes from the specified Program , and adds them to the nodes already loaded.
public void AddProgram(Program program)If Yarn.Dialogue.Program is null , this method has the effect as calling SetProgram(Program) .
Property in
Gets or sets the that is called when a set of options are ready to be shown to the user.
The Options Handler delivers an to the game. Before can be called to resume execution, must be called to indicate which was selected by the user. If is not called, an exception is thrown.
Class in
Inherits from System.Object
Contains the built-in types available in the Yarn language.
Method in
Returns the string ID that contains the original, uncompiled source text for a node.
A node's source text will only be present in the string table if its tags header contains rawText.
Because the class is designed to be unaware of the contents of the string table, this method does not test to see if the string table contains an entry with the line ID. You will need to test for that yourself.
Property in
Gets the collection of methods that are available on this type.
Class in
Inherits from System.Exception
An exception that is thrown by when there is an error in executing a .
Property in
Gets the list of the parameter types that this function is called with.
The length of this list also determines the number of parameters this function accepts (also known as the function's arity ).
Property in
Gets the type representing numbers.
Method in
Immediately stops the .
The will not be called if the dialogue is ended by calling .
Method in
Method in
Method in
Method in
Method in
Property in
Gets the type of value that this function returns.
Method in
Gets a value indicating whether this contains a function named name .
Yarn.Program program
The additional program to load.
DialogueCompleteHandler: Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
Yarn.Command command
The Command that has been delivered.
public OptionsHandler OptionsHandler
{
get; set; }string nodeName
The name of the node.
The string ID.
public MethodCollection Methods { get };public class DialogueException : System.Exceptionpublic List<IType> Parameters { get; };public static IType Number { get; };public void Stop()public void WriteTo(pb::CodedOutputStream output)Google.Protobuf.CodedOutputStream output
public bool Equals(Header other)Yarn.Header other
public override string ToString()public void MergeFrom(Header other)Yarn.Header other
public Header Clone()public IType ReturnType { get; internal set; }true if a function exists in this Library; false otherwise.
string name
The name of the function to look for.
Property in BuiltinTypes
Gets the type representing boolean values.
public static IType Boolean { get; };Field in Line
The values that should be inserted into the user-facing text before delivery.
public string[] Substitutions;public string GetStringIDForNode(string nodeName)public bool FunctionExists(string name)Gets the type representing any value.
Gets the type representing boolean values.
Gets the type representing numbers.
Gets the type representing strings.
Gets a dictionary that maps CLR types to their corresponding Yarn types.
public static class BuiltinTypesMethod in Library
Removes a function from the Library.
public void DeregisterFunction(string name)If no function with the given name is present in the Library, this method does nothing.
string name
Class in
Inherits from System.Object
A type that represents functions.
Functions have parameters and a return type, and can be called from script. Instances of this type are created when the host application registers new functions (such as through using the methods or similar.)
Method in
Stores a bool in this VariableStorage.
The name of the function to remove.
bool boolValue
The boolean value to store.
string variableName
The name to associate with this variable.
public void SetValue(string variableName, bool boolValue)Gets a more verbose description of this type.
Gets the collection of methods that are available on this type.
Gets the name of this type.
Gets the list of the parameter types that this function is called with.
public class FunctionType : ITypeMethod in Library
Registers a new function that returns a value, which can be called from a Yarn program.
public void RegisterFunction<T1, TResult>(string name, Func<T1, TResult> implementation)string name
The name of the function.
Method in
Retrieves a value of type T by name.
Gets the parent of this type.
Gets the type of value that this function returns.
The type of the function's first argument.
System.Func<T1, TResult> implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
TResult
The return type of the function.
T1
T result
On return, if this method returned true, contains the retrieved value. If this method returned false, contains the default value of T (for example, 0 for float values, null for strings, and so on.)
T
The type of the variable to retrieve.
true if a value named variableName of type T was retrieved; false otherwise.
string variableName
The name of the variable to retrieve the value of.
bool TryGetValue<T>(string variableName, out T result);Class in Yarn
Inherits from System.Object
A simple concrete implementation of IVariableStorage that keeps all variables in memory.
public class MemoryVariableStore : IVariableStorageRemoves all variables from storage.
Stores a bool in this VariableStorage.
Stores a float in this VariableStorage.
Stores a string in this VariableStorage.
Retrieves a value of type T by name.
Class in Yarn
Inherits from System.Object
Co-ordinates the execution of Yarn programs.
public class Dialogue : IAttributeMarkerProcessorInitializes a new instance of the class.
The node that execution will start from.
Loads the nodes from the specified , and adds them to the nodes already loaded.
Starts, or continues, execution of the current Program.
Gets or sets the that is called when a command is to be delivered to the game.
Replaces all substitution markers in a text with the given substitution list.
Returns the string ID that contains the original, uncompiled source text for a node.
Returns the tags for the node nodeName .
Gets a value indicating whether a specified node exists in the Program.
Parses a line of text, and produces a containing the results.
Prepares the that the user intends to start running a node.
Loads all nodes from the provided .
Signals to the that the user has selected a specified .
Immediately stops the .
Unloads all nodes from the Dialogue.
Gets the name of the node that this Dialogue is currently executing.
Gets or sets the that is called when the dialogue reaches its end.
Gets a value indicating whether the Dialogue is currently executing Yarn instructions.
Gets or sets the 's locale, as an IETF BCP 47 code.
Gets the that this Dialogue uses to locate functions.
Gets or sets the that is called when a line is ready to be shown to the user.
Invoked when the Dialogue needs to report debugging information.
Invoked when the Dialogue needs to report an error.
Gets or sets the that is called when a node is complete.
Gets the names of the nodes in the currently loaded Program.
Gets or sets the that is called when a node is started.
Gets or sets the that is called when a set of options are ready to be shown to the user.
Gets or sets the that is called when the dialogue anticipates delivering some lines.
Gets or sets the object that provides access to storing and retrieving the values of variables.
Property in
public static pbr::MessageDescriptor Descriptor {
get; }Method in
public override int GetHashCode()Constructor in
public Header()Constructor in
public Header(Header other)other
Method in Dialogue
Starts, or continues, execution of the current Program.
public void Continue()This method repeatedly executes instructions until one of the following conditions is encountered:
The LineHandler or CommandHandler is called. After calling either of these handlers, the Dialogue will wait until Continue() is called. Continue may be called from inside the LineHandler or CommandHandler, or may be called at any future time.
The is called. When this occurs, the Dialogue is waiting for the user to specify which of the options has been selected, and must be called before is called again.)
The Program reaches its end. When this occurs, must be called before is called again.
An error occurs while executing the Program.
This method has no effect if it is called while the is currently in the process of executing instructions.
: Represents the method that is called when the Dialogue delivers a .
: Represents the method that is called when the Dialogue delivers an .
: Represents the method that is called when the Dialogue delivers a .
: Represents the method that is called when the Dialogue reaches the end of a node.
: Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
Method in IVariableStorage
Stores a string in this VariableStorage.
void SetValue(string variableName, string stringValue);string variableName
Delegate in
Inherits from System.MulticastDelegate
Represents a method that receives diagnostic messages and error information from a .
The text that this delegate receives may be output to a console, or sent to a log.
The name to associate with this variable.
string stringValue
The string to store.
public delegate void Logger(string message);string message
The text that should be logged.
Property in
Gets the text of the command.
public string Text { get; private set; }Field in
The node that execution will start from.
public const string DefaultStartNodeName = "Start";Method in Dialogue
Prepares the Dialogue that the user intends to start running a node.
public void SetNode(string startNode = DefaultStartNodeName)After this method is called, you call Continue() to start executing it.
If PrepareForLinesHandler has been set, it may be called when this method is invoked, as the Dialogue determines which lines may be delivered during the startNode node's execution.
string startNode
The name of the node that will be run. The node have been loaded by calling or .
Property in
Gets or sets the 's locale, as an IETF BCP 47 code.
This code is used to determine how the plural and ordinal markers determine the plural class of numbers.
For example, the code "en-US" represents the English language as used in the United States.
public string LanguageCode { get; set; }Method in
Unloads all nodes from the Dialogue.
public void UnloadAll()Property in
public string Value {
get; set; }Method in
Removes all variables from storage.
void Clear();Property in
Gets or sets the that is called when the dialogue reaches its end.
public DialogueCompleteHandler DialogueCompleteHandler
{
get; set; }Method in Dialogue
Signals to the Dialogue that the user has selected a specified Option .
public void SetSelectedOption(int selectedOptionID)After the Dialogue delivers an OptionSet, this method must be called before Continue() is called.
The ID number that should be passed as the parameter to this method should be the ID field in the Option that represents the user's selection.
: Represents the method that is called when the Dialogue delivers an .
: A set of s, sent from the to the game.
: Starts, or continues, execution of the current Program.
int selectedOptionID
The ID number of the Option that the user selected.
Property in Dialogue
Invoked when the Dialogue needs to report debugging information.
public Logger LogDebugMessage { get; set; }Interface in Yarn
Provides a mechanism for storing and retrieving instances of the Yarn.Value class.
public interface IVariableStorageRemoves all variables from storage.
Stores a bool in this VariableStorage.
Stores a float in this VariableStorage.
Stores a string in this VariableStorage.
Retrieves a value of type T by name.
Property in
Gets or sets the that is called when a line is ready to be shown to the user.
public LineHandler LineHandler
{
get; set; }Property in
public string Key {
get; set; }Method in Library
Registers a new function that returns a value, which can be called from a Yarn program.
public void RegisterFunction<T1, T2, T3, T4, T5, TResult>(string name, Func<T1, T2, T3, T4, T5, TResult> implementation)string name
The name of the function.
System.Func<T1, T2, T3, T4, T5, TResult> implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
TResult
The return type of the function.
T1
The type of the function's first argument.
T2
The type of the function's second argument.
T3
The type of the function's third argument.
T4
The type of the function's fourth argument.
T5
The type of the function's fifth argument.
Method in Library
Registers a new function that returns a value, which can be called from a Yarn program.
public void RegisterFunction<T1, T2, TResult>(string name, Func<T1, T2, TResult> implementation)string name
The name of the function.
The type of the function's first argument.
T2
The type of the function's second argument.
System.Func<T1, T2, TResult> implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
TResult
The return type of the function.
T1
Struct in Yarn
Inherits from System.ValueType
A line of dialogue, sent from the Dialogue to the game.
public struct LineWhen the game receives a Line, it should do the following things to prepare the line for presentation to the user.
Use the value in the ID field to look up the appropriate user-facing text in the string table.
Use to replace all substitutions in the user-facing text.
Use to parse all markup in the line.
You do not create instances of this struct yourself. They are created by the during program execution.
: Gets or sets the that is called when a line is ready to be shown to the user.
The string ID for this line.
The values that should be inserted into the user-facing text before delivery.
Property in
Gets or sets the object that provides access to storing and retrieving the values of variables.
public IVariableStorage VariableStorage { get; set; }Method in Dialogue
Returns the tags for the node nodeName .
public IEnumerable<string> GetTagsForNode(string nodeName)The tags for a node are defined by setting the tags header in the node's source code. This header must be a space-separated list.
The node's tags, or null if the node is not present in the Program.
string nodeName
The name of the node.
Property in Dialogue
Gets or sets the NodeCompleteHandler that is called when a node is complete.
public NodeCompleteHandler NodeCompleteHandler
{
get; set; }Method in Dialogue
Replaces all substitution markers in a text with the given substitution list.
public static string ExpandSubstitutions(string text, IList<string> substitutions)This method replaces substitution markers - for example, {0}
with the corresponding entry in substitutions . If text contains a substitution marker whose index is not present in substitutions , it is ignored.
text , with the content from substitutions inserted.
string text
The text containing substitution markers.
System.Collections.Generic.IList<string> substitutions
The list of substitutions.
Property in
Gets the parent of this type.
All types have as their ultimate parent type (except for itself.)
IType Parent { get; }Method in IVariableStorage
Stores a bool in this VariableStorage.
void SetValue(string variableName, bool boolValue);string variableName
The name to associate with this variable.
bool boolValue
The boolean value to store.
Property in
Gets the names of the nodes in the currently loaded Program.
public IEnumerable<string> NodeNames
{
get; }Method in Dialogue
Parses a line of text, and produces a MarkupParseResult containing the results.
public MarkupParseResult ParseMarkup(string line)The MarkupParseResult 's Text will have any select , plural or ordinal markers replaced with the appropriate text, following this Dialogue 's LanguageCode .
The results of parsing the markup.
string line
The line of text to parse.
Method in
public void MergeFrom(pb::CodedInputStream input)Google.Protobuf.CodedInputStream input
Method in
public int CalculateSize()Delegate in Yarn
Inherits from System.MulticastDelegate
Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
public delegate void DialogueCompleteHandler();LineHandler: Represents the method that is called when the Dialogue delivers a Line .
: Represents the method that is called when the Dialogue delivers an .
: Represents the method that is called when the Dialogue delivers a .
: Represents the method that is called when the Dialogue begins executing a node.
: Represents the method that is called when the Dialogue reaches the end of a node.
Method in Dialogue
Gets a value indicating whether a specified node exists in the Program.
string nodeName
The name of the node.
true if a node named nodeName exists in the Program, false otherwise.
public bool NodeExists(string nodeName)Method in
Removes all variables from storage.
public void Clear()Method in Library
Returns a System.Delegate with a given name.
public Delegate GetFunction(string name)string name
The System.Delegate .
The name of the function to retrieve.
Method in IVariableStorage
Stores a float in this VariableStorage.
void SetValue(string variableName, float floatValue);string variableName
The name to associate with this variable.
float floatValue
The number to store.
Property in Dialogue
Gets or sets the PrepareForLinesHandler that is called when the dialogue anticipates delivering some lines.
public PrepareForLinesHandler PrepareForLinesHandler
{
get; set; }Property in BuiltinTypes
Gets a dictionary that maps CLR types to their corresponding Yarn types.
public static IReadOnlyDictionary<System.Type, Yarn.IType> TypeMappings { get; };Method in Library
Generates a unique tracking variable name. This is intended to be used to generate names for visting. Ideally these will very reproduceable and sensible. For now it will be something terrible and easy.
string nodeName
The name of the node that needs to have a tracking variable created.
The new variable name.
public static string GenerateUniqueVisitedVariableForNode(string nodeName)Method in
Registers a new function that returns a value, which can be called from a Yarn program.
Method in
Registers a new function that returns a value, which can be called from a Yarn program.
Field in
Field number for the "key" field.
Property in
Gets the name of this type.
public const int KeyFieldNumber = 1;string Name { get; }public void RegisterFunction<TResult>(string name, Func<TResult> implementation)string name
The name of the function.
public void RegisterFunction(string name, Delegate implementation)string name
The name of the function.
Property in
Gets the type representing any value.
System.Func<TResult> implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
System.Delegate implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
public static IType Any { get; };Interface in Yarn
Defines properties that describe a type in the Yarn language.
public interface ITypeGets a more verbose description of this type.
Class in
Inherits from System.Object
Property in
Gets the collection of methods that are available on this type.
Gets the name of this type.
Gets the parent of this type.
public static pb::MessageParser<Header> Parser { get; }Field number for the "key" field.
Field number for the "value" field.
public sealed class Header : pb::IMessage<Header>
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
, pb::IBufferMessageMethod in Library
Registers a new function that returns a value, which can be called from a Yarn program.
public void RegisterFunction<T1, T2, T3, TResult>(string name, Func<T1, T2, T3, TResult> implementation)string name
The name of the function.
System.Func<T1, T2, T3, TResult> implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
TResult
The return type of the function.
T1
The type of the function's first argument.
T2
The type of the function's second argument.
T3
The type of the function's third argument.
Struct in Yarn
Inherits from System.ValueType
A command, sent from the Dialogue to the game.
public struct CommandYou do not create instances of this struct yourself. They are created by the Dialogue during program execution.
: Gets or sets the that is called when a command is to be delivered to the game.
Gets the text of the command.
Method in Library
Registers a new function that returns a value, which can be called from a Yarn program.
public void RegisterFunction<T1, T2, T3, T4, TResult>(string name, Func<T1, T2, T3, T4, TResult> implementation)string name
The name of the function.
System.Func<T1, T2, T3, T4, TResult> implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
TResult
The return type of the function.
T1
The type of the function's first argument.
T2
The type of the function's second argument.
T3
The type of the function's third argument.
T4
The type of the function's fourth argument.
Class in Yarn
Inherits from System.Object
A collection of functions that can be called from Yarn programs.
public class LibraryYou do not create instances of this class yourself. The Dialogue class creates one of its own, which you can access via the Library property.
: Co-ordinates the execution of Yarn programs.
Removes a function from the Library.
Gets a value indicating whether this contains a function named name .
Generates a unique tracking variable name. This is intended to be used to generate names for visting. Ideally these will very reproduceable and sensible. For now it will be something terrible and easy.
Returns a System.Delegate with a given name.
Loads functions from another .
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Delegate in Yarn
Inherits from System.MulticastDelegate
Represents the method that is called when the Dialogue delivers a Line .
public delegate void LineHandler(Line line);: Represents the method that is called when the Dialogue delivers an .
: Represents the method that is called when the Dialogue delivers a .
: Represents the method that is called when the Dialogue begins executing a node.
: Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
line
The that has been delivered.
Property in
Gets a value indicating whether the Dialogue is currently executing Yarn instructions.
public bool IsActive { get };Property in
Gets the name of the node that this Dialogue is currently executing.
If has never been called, this value will be null .
public string CurrentNode
{
get; }Property in
Invoked when the Dialogue needs to report an error.
public Logger LogErrorMessage { get; set; }Method in
public override bool Equals(object other)object other
The library to import functions from.
Field in
Field number for the "value" field.
public const int ValueFieldNumber = 2;Property in
Gets the collection of methods that are available on this type.
MethodCollection Methods { get; }Method in Dialogue
Loads all nodes from the provided Program .
public void SetProgram(Program program)This method replaces any existing nodes have been loaded. If you want to load nodes from an additional Program, use the AddProgram(Program) method.
program
The to use.
Property in
Gets or sets the that is called when a node is started.
public NodeStartHandler NodeStartHandler
{
get; set; }