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Constructor in Actions
public Actions(DialogueRunner dialogueRunner, Library library)dialogueRunner
library
Method in Actions
public static void AddRegistrationMethod(Action<IActionRegistration> registerActions)System.Action<Yarn.Unity.IActionRegistration> registerActions
Method in Actions
public void AddCommandHandler<T1>(string commandName, Func<T1, Coroutine> handler);string commandName
Method in Actions
public void AddCommandHandler(string commandName, Func<IEnumerator> handler)string commandName
Method in Actions
public void AddCommandHandler(string commandName, Action handler);string commandName
Method in Actions
public void AddCommandHandler(string commandName, MethodInfo methodInfo)string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3>(string commandName, Action<T1, T2, T3> handler);string commandName
Method in Actions
public void AddCommandHandler<T1>(string commandName, Func<T1, IEnumerator> handler)string commandName
Method in Actions
public void AddCommandHandler<T1>(string commandName, Action<T1> handler);string commandName
Method in Actions
public void AddCommandHandler(string commandName, Delegate handler)string commandName
Method in Actions
public void AddCommandHandler<T1, T2>(string commandName, Action<T1, T2> handler);string commandName
Method in Actions
public void AddFunction<TResult, T1, T2, T3, T4, T5>(string name, Func<TResult, T1, T2, T3, T4, T5> implementation);string name
Method in Actions
public void AddFunction(string name, Delegate implementation)string name
Method in Actions
public void AddCommandHandler<T1, T2, T3>(string commandName, Func<T1, T2, T3, IEnumerator> handler)string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5>(string commandName, Action<T1, T2, T3, T4, T5> handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6>(string commandName, Action<T1, T2, T3, T4, T5, T6> handler);string commandName
Method in Actions
public void AddCommandHandler(string commandName, Func<Coroutine> handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2>(string commandName, Func<T1, T2, Coroutine> handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4>(string commandName, Action<T1, T2, T3, T4> handler);string commandName
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Property in
Property in
Method in
System.Func<T1, UnityEngine.Coroutine> handler
System.Func<System.Collections.IEnumerator> handler
System.Action handler
System.Reflection.MethodInfo methodInfo
System.Action<T1, T2, T3> handler
System.Func<T1, System.Collections.IEnumerator> handler
System.Action<T1> handler
System.Delegate handler
System.Action<T1, T2> handler
System.Func<TResult, T1, T2, T3, T4, T5> implementation
System.Delegate implementation
System.Func<T1, T2, T3, System.Collections.IEnumerator> handler
System.Action<T1, T2, T3, T4, T5> handler
System.Action<T1, T2, T3, T4, T5, T6> handler
System.Func<UnityEngine.Coroutine> handler
System.Func<T1, T2, UnityEngine.Coroutine> handler
System.Action<T1, T2, T3, T4> handler
public static Yarn.Library GetLibrary()public void RegisterActions()public void RemoveCommandHandler(string commandName)string commandName
public DialogueRunner DialogueRunner { get; }public Library Library { get; }public void AddFunction<TResult, T1, T2, T3, T4, T5, T6>(string name, Func<TResult, T1, T2, T3, T4, T5, T6> implementation);string name
public void AddFunction<TResult, T1>(string name, Func<TResult, T1> implementation);string name
public void AddCommandHandler<T1, T2, T3, T4, T5, T6>(string commandName, Func<T1, T2, T3, T4, T5, T6, IEnumerator> handler)string commandName
public void AddCommandHandler<T1, T2>(string commandName, Func<T1, T2, IEnumerator> handler)string commandName
public void AddFunction<TResult>(string name, Func<TResult> implementation);string name
public void AddCommandHandler<T1, T2, T3, T4, T5, T6>(string commandName, Func<T1, T2, T3, T4, T5, T6, Coroutine> handler);string commandName
public void AddCommandHandler<T1, T2, T3, T4, T5>(string commandName, Func<T1, T2, T3, T4, T5, Coroutine> handler);string commandName
public void AddCommandHandler<T1, T2, T3, T4>(string commandName, Func<T1, T2, T3, T4, Coroutine> handler);string commandName
public void AddFunction<TResult, T1, T2, T3>(string name, Func<TResult, T1, T2, T3> implementation);string name
public void AddCommandHandler<T1, T2, T3, T4>(string commandName, Func<T1, T2, T3, T4, IEnumerator> handler)string commandName
public void AddFunction<TResult, T1, T2>(string name, Func<TResult, T1, T2> implementation);string name
public void AddFunction<TResult, T1, T2, T3, T4>(string name, Func<TResult, T1, T2, T3, T4> implementation);string name
public void AddCommandHandler<T1, T2, T3>(string commandName, Func<T1, T2, T3, Coroutine> handler);string commandName
public void AddCommandHandler<T1, T2, T3, T4, T5>(string commandName, Func<T1, T2, T3, T4, T5, IEnumerator> handler)string commandName
public void SetupForProject(YarnProject yarnProject)yarnProject
System.Func<TResult, T1, T2, T3, T4, T5, T6> implementation
System.Func<TResult, T1> implementation
System.Func<T1, T2, T3, T4, T5, T6, System.Collections.IEnumerator> handler
System.Func<T1, T2, System.Collections.IEnumerator> handler
System.Func<TResult> implementation
System.Func<T1, T2, T3, T4, T5, T6, UnityEngine.Coroutine> handler
System.Func<T1, T2, T3, T4, T5, UnityEngine.Coroutine> handler
System.Func<T1, T2, T3, T4, UnityEngine.Coroutine> handler
System.Func<TResult, T1, T2, T3> implementation
System.Func<T1, T2, T3, T4, System.Collections.IEnumerator> handler
System.Func<TResult, T1, T2> implementation
System.Func<TResult, T1, T2, T3, T4> implementation
System.Func<T1, T2, T3, UnityEngine.Coroutine> handler
System.Func<T1, T2, T3, T4, T5, System.Collections.IEnumerator> handler
Class in Yarn.Unity
Inherits from System.Object
public class Actions : ICommandDispatcher