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Yarn Spinner 2.4
Yarn Spinner 2.4
  • โญStart Here
  • ๐ŸงถYarn Spinner Components
  • Beginner's Guide
    • Welcome
    • โžฟSyntax Basics
    • ๐Ÿ“–Writing Narratives
    • ๐ŸŽฎUsing a Game Engine
      • Yarn Spinner for Unity
      • Yarn Spinner for Godot
      • Yarn Spinner for Rust
  • Writing Dialogue in Yarn
    • โŒจ๏ธEditing with VS Code
      • Installing the Extension
      • Writing Yarn in VS Code
      • Previewing Your Dialogue
      • Writing Together
    • โœ๏ธWriting in Yarn
      • Nodes, Lines, and Options
      • Variables
      • Flow Control
      • Markup
      • Commands
      • Functions
      • Tags and Metadata
    • ๐Ÿช„Upgrading Yarn Scripts
  • Yarn Spinner for Unity
    • Overview
    • ๐Ÿ“ฆInstallation for Unity
    • โšกUnity Quick Start
    • ๐Ÿ“ฅImporting Yarn Files
      • Yarn Projects
      • Yarn Scripts
    • ๐ŸงฑComponents
      • Dialogue Runner
      • Dialogue Views
        • Line View
        • Options List View
        • Option View
        • Creating Custom Dialogue Views
        • Dialogue Advance Input
      • Variable Storage
        • In-Memory Variable Storage
        • Custom Variable Storage Components
      • Line Provider
        • Unity Localised Line Provider
        • Text Line Provider
        • Audio Line Provider
    • ๐Ÿค–Commands and Functions
    • ๐Ÿ—บ๏ธLocalisations and Assets
      • In-built Localisation
      • Unity Localisation
    • ๐Ÿ’กFrequently Asked Questions / "How Do I...?"
    • ๐ŸŽUnity Samples
      • Intro
  • Yarn Spinner for Unreal
    • ๐Ÿง‘๐Ÿผโ€๐ŸซUnreal Beta Quickstart
  • Yarn Spinner for Rust
    • Overview
    • โšกBevy Quick Start
    • ๐Ÿ“ฅCompiling Yarn Files into Yarn Projects
    • ๐ŸงฑComponents
      • Dialogue Runner and a High Level Overview
      • Dialogue Views
      • Variable Storage
      • Assets
    • ๐Ÿค–Custom Commands and Functions
      • Commands
      • Functions
    • ๐Ÿ—บ๏ธLocalisations
    • ๐Ÿ’กFrequently Asked Questions / "How Do I...?"
    • ๐ŸŽBevy Samples
  • Yarn Spinner for Godot
    • Overview
    • ๐Ÿ“ฆInstallation for Godot
    • ๐Ÿ“ฅImporting Yarn Files
      • Yarn Projects
      • Yarn Scripts
    • ๐ŸงฑComponents
      • Dialogue Runner
      • Dialogue Views
        • Line View
        • Options List View
        • Option View
        • Creating Custom Dialogue Views
      • Variable Storage
        • In-Memory Variable Storage
        • Custom Variable Storage Components
      • Line Provider
        • Text Line Provider
      • Markup Palette
    • ๐Ÿค–Commands and Functions
    • ๐Ÿ—บ๏ธLocalization
    • Advanced Guides
      • Implementing Custom Variable Storage
  • Unity Tutorial Projects
    • ๐Ÿ› ๏ธChoose-Your-Path Game
    • ๐Ÿ› ๏ธChoose-Your-Path Game with Visuals
    • ๐Ÿ› ๏ธNPC Dialogue Game
  • Unity Add-Ons
    • โญAbout Add-Ons
    • Dialogue Wheel
      • Installing Dialogue Wheel
      • Using Six-Segment Wheel
      • Using Auto-Layout Wheel
      • Dialogue Wheel Examples
    • Speech Bubbles
      • Installing Speech Bubbles
      • Using Speech Bubbles
      • Speech Bubble Examples
  • Advanced Guides
    • Building a Custom Dialogue Runner
    • Yarn Variables and Custom Variable Storage
  • About
    • Crediting Yarn Spinner
    • The Yarn Spinner Team
    • GitHub Repositories
    • Community Projects
  • API Documentation
    • C#
      • Yarn Namespace
        • BuiltinTypes
          • Any
          • Boolean
          • Number
          • String
          • TypeMappings
        • Command
          • Text
        • CommandHandler
        • Dialogue
          • DefaultStartNodeName
          • Dialogue(Yarn.IVariableStorage)
          • AddProgram(Program)
          • Continue()
          • ExpandSubstitutions(string,IList<string>)
          • GetStringIDForNode(string)
          • GetTagsForNode(string)
          • NodeExists(string)
          • ParseMarkup(string)
          • SetNode(string)
          • SetProgram(Program)
          • SetSelectedOption(int)
          • Stop()
          • UnloadAll()
          • CommandHandler
          • CurrentNode
          • DialogueCompleteHandler
          • IsActive
          • LanguageCode
          • Library
          • LineHandler
          • LogDebugMessage
          • LogErrorMessage
          • NodeCompleteHandler
          • NodeNames
          • NodeStartHandler
          • OptionsHandler
          • PrepareForLinesHandler
          • VariableStorage
        • DialogueCompleteHandler
        • DialogueException
        • FunctionType
          • Description
          • Methods
          • Name
          • Parameters
          • Parent
          • ReturnType
        • Header
          • KeyFieldNumber
          • ValueFieldNumber
          • Header()
          • Header(Header)
          • CalculateSize()
          • Clone()
          • Equals(object)
          • Equals(Header)
          • GetHashCode()
          • MergeFrom(pb::CodedInputStream)
          • MergeFrom(Header)
          • ToString()
          • WriteTo(pb::CodedOutputStream)
          • Descriptor
          • Key
          • Parser
          • Value
        • IType
          • Description
          • Methods
          • Name
          • Parent
        • IVariableStorage
          • Clear()
          • SetValue(string,bool)
          • SetValue(string,float)
          • SetValue(string,string)
          • TryGetValue(string,T)
        • Library
          • DeregisterFunction(string)
          • FunctionExists(string)
          • GenerateUniqueVisitedVariableForNode(string)
          • GetFunction(string)
          • ImportLibrary(Library)
          • RegisterFunction(string,Delegate)
          • RegisterFunction(string,Func<TResult>)
          • RegisterFunction(string,Func<T1, TResult>)
          • RegisterFunction(string,Func<T1, T2, TResult>)
          • RegisterFunction(string,Func<T1, T2, T3, TResult>)
          • RegisterFunction(string,Func<T1, T2, T3, T4, TResult>)
          • RegisterFunction(string,Func<T1, T2, T3, T4, T5, TResult>)
        • Line
          • ID
          • Substitutions
        • LineHandler
        • Logger
        • MemoryVariableStore
          • Clear()
          • SetValue(string,bool)
          • SetValue(string,float)
          • SetValue(string,string)
          • TryGetValue(string,T)
        • Node
          • ToString()
          • Headers
          • Instructions
          • Labels
          • Name
          • SourceTextStringID
          • Tags
        • NodeCompleteHandler
        • NodeStartHandler
        • OptionSet
          • Options
          • Option
            • DestinationNode
            • ID
            • IsAvailable
            • Line
        • OptionsHandler
        • PrepareForLinesHandler
        • Program
          • Combine(Program[])
          • LineIDsForNode(string)
          • ToString()
          • InitialValues
          • Name
          • Nodes
      • Yarn.Markup Namespace
        • MarkupAttribute
          • ToString()
          • Length
          • Name
          • Position
          • Properties
        • MarkupParseException
        • MarkupParseResult
          • Attributes
          • Text
          • DeleteRange(MarkupAttribute)
          • TextForAttribute(MarkupAttribute)
          • TryGetAttributeWithName(string,MarkupAttribute)
        • MarkupProperty
          • Name
          • Value
        • MarkupValue
          • ToString()
          • BoolValue
          • FloatValue
          • IntegerValue
          • StringValue
          • Type
        • MarkupValueType
          • Bool
          • Float
          • Integer
          • String
      • Yarn.Compiler Namespace
        • BasicBlock
          • AddDestination(string,Condition)
          • AddDestination(BasicBlock,Condition)
          • Ancestors
          • Descendants
          • DescendantsWithPlayerVisibleContent
          • Destinations
          • FirstInstructionIndex
          • Instructions
          • LabelName
          • Name
          • NodeName
          • PlayerVisibleContent
          • CommandElement
            • CommandText
          • Condition
            • DirectJump
            • ExpressionIsFalse
            • ExpressionIsTrue
            • Fallthrough
            • Option
          • Destination
            • Block
            • Condition
            • NodeName
            • Type
            • DestinationType
              • Block
              • Node
          • LineElement
            • LineID
          • OptionsElement
            • Options
            • Option
              • Destination
              • LineID
          • PlayerVisibleContentElement
        • CompilationJob
          • CompilationType
          • Files
          • Library
          • VariableDeclarations
          • CreateFromFiles(IEnumerable<string>,Library)
          • CreateFromFiles(string[])
          • CreateFromString(string,string,Library)
          • File
            • FileName
            • Source
          • Type
            • DeclarationsOnly
            • FullCompilation
            • StringsOnly
        • CompilationResult
          • ContainsImplicitStringTags
          • DebugInfo
          • Declarations
          • Diagnostics
          • FileTags
          • Program
          • StringTable
        • Compiler
          • Compile(CompilationJob)
          • FlattenParseTree(IParseTree)
          • GetDocumentComments(CommonTokenStream,ParserRuleContext,bool)
          • GetLineIDForNodeName(string)
        • DebugInfo
          • GetLineInfo(int)
          • LineInfo
            • CharacterNumber
            • FileName
            • LineNumber
            • NodeName
        • Declaration
          • ExternalDeclaration
          • CreateVariable(string,Yarn.IType,IConvertible,string)
          • Equals(object)
          • GetHashCode()
          • ToString()
          • DefaultValue
          • Description
          • IsImplicit
          • IsVariable
          • Name
          • Range
          • SourceFileLine
          • SourceFileName
          • SourceNodeName
          • Type
        • DeclarationBuilder
          • WithDefaultValue(System.IConvertible)
          • WithDescription(string)
          • WithImplicit(bool)
          • WithName(string)
          • WithRange(Yarn.Compiler.Range)
          • WithSourceFileName(string)
          • WithSourceNodeName(string)
          • WithType(IType)
          • Declaration
        • DeferredTypeDiagnostic
          • CreateDeferredTypeDiagnostic(string,Diagnostic)
          • diagnostic
          • Name
        • Diagnostic
          • Diagnostic(string,ParserRuleContext,string,DiagnosticSeverity)
          • Diagnostic(string,string,DiagnosticSeverity)
          • Diagnostic(string,DiagnosticSeverity)
          • Diagnostic(string,Range,string,DiagnosticSeverity)
          • Equals(object)
          • GetHashCode()
          • ToString()
          • Column
          • Context
          • FileName
          • Line
          • Message
          • Range
          • Severity
          • DiagnosticSeverity
            • Error
            • Info
            • Warning
        • FileParseResult
          • FileParseResult(string,IParseTree,CommonTokenStream)
          • Equals(object)
          • GetHashCode()
          • Name
          • Tokens
          • Tree
        • FunctionTypeBuilder
          • WithParameter(IType)
          • WithReturnType(IType)
          • FunctionType
        • IndentAwareLexer
          • IndentAwareLexer(ICharStream,TextWriter,TextWriter)
          • NextToken()
          • Warnings
          • Warning
            • Message
            • Token
        • InstructionCollectionExtensions
          • GetBasicBlocks(Node)
        • Position
          • Equals(object)
          • GetHashCode()
          • Character
          • Line
        • Project
          • CurrentProjectFileVersion
          • GetJson()
          • IsMatchingPath(string)
          • LoadFromFile(string)
          • SaveToFile(string)
          • BaseLanguage
          • CompilerOptions
          • Definitions
          • DefinitionsPath
          • ExcludeFilePatterns
          • FileVersion
          • Localisation
          • Path
          • SourceFilePatterns
          • SourceFiles
          • LocalizationInfo
            • Assets
            • Strings
        • Range
          • Range()
          • Range(int,int,int,int)
          • Equals(object)
          • GetHashCode()
          • End
          • Start
        • StringInfo
          • fileName
          • isImplicitTag
          • lineNumber
          • metadata
          • nodeName
          • text
          • ToString()
        • Utility
          • AddTagsToLines(string,ICollection<string>)
          • DetermineNodeConnections(string[])
          • ExtractStringBlocks(IEnumerable<Node>)
          • GenerateYarnFileWithDeclarations(IEnumerable<Yarn.Compiler.Declaration>,string,IEnumerable<string>,IDictionary<string, string>)
          • ParseSource(string)
          • TagLines(string,ICollection<string>)
      • Yarn.Compiler.Upgrader Namespace
        • LanguageUpgrader
          • Upgrade(UpgradeJob)
        • OrderedSet
          • OrderedSet()
          • OrderedSet(IEqualityComparer<T>)
          • Add(T)
          • Add(IEnumerable<T>)
          • Clear()
          • Contains(T)
          • CopyTo(T[],int)
          • GetEnumerator()
          • Remove(T)
          • Count
          • IsReadOnly
        • TextReplacement
          • Comment
          • OriginalText
          • ReplacementText
          • Start
          • StartLine
          • OriginalLength
          • ReplacementLength
        • UpgradeJob
          • Files
          • UpgradeType
          • UpgradeJob(UpgradeType,IEnumerable<CompilationJob.File>)
        • UpgradeResult
          • Files
          • Diagnostics
          • OutputFile
            • Diagnostics
            • IsNewFile
            • OriginalSource
            • Path
            • Replacements
            • UpgradedSource
        • UpgradeType
          • Version1to2
      • Yarn.Unity Namespace
        • Actions
          • Actions(DialogueRunner,Library)
          • AddCommandHandler(string,Action)
          • AddCommandHandler(string,Delegate)
          • AddCommandHandler(string,Func<IEnumerator>)
          • AddCommandHandler(string,Func<Coroutine>)
          • AddCommandHandler(string,MethodInfo)
          • AddCommandHandler(string,Action<T1>)
          • AddCommandHandler(string,Func<T1, IEnumerator>)
          • AddCommandHandler(string,Func<T1, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2>)
          • AddCommandHandler(string,Func<T1, T2, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3>)
          • AddCommandHandler(string,Func<T1, T2, T3, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6, T7>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6, T7, T8>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6, T7, T8, T9>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, Coroutine>)
          • AddFunction(string,Delegate)
          • AddFunction(string,Func<TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>)
          • AddFunction(string,Func<T1, TResult>)
          • AddFunction(string,Func<T1, T2, TResult>)
          • AddFunction(string,Func<T1, T2, T3, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, T7, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult>)
          • AddRegistrationMethod(Action<IActionRegistration>)
          • GetLibrary()
          • RegisterActions()
          • RemoveCommandHandler(string)
          • RemoveFunction(string)
          • SetupForProject(YarnProject)
          • Commands
          • DialogueRunner
          • Library
        • AudioLineProvider
          • audioLanguage
          • textLanguageCode
          • GetLocalizedLine(Line)
          • PrepareForLines(IEnumerable<string>)
          • LinesAvailable
          • LocaleCode
        • CharacterColorView
          • RunLine(LocalizedLine,Action)
          • CharacterColorData
            • characterName
            • displayColor
        • Culture
          • DisplayName
          • IsNeutralCulture
          • Name
          • NativeName
          • Culture(System.Globalization.CultureInfo)
        • Cultures
          • GetCulture(string)
          • GetCultures()
          • HasCulture(string)
          • CurrentNeutralCulture
        • DialogueAdvanceInput
          • continueAction
          • continueActionKeyCode
          • continueActionReference
          • continueActionType
          • dialogueView
          • enableActionOnStart
          • Action
          • ContinueActionType
            • InputSystemAction
            • InputSystemActionFromAsset
            • KeyCode
            • None
        • DialogueCharacterNameView
          • onDialogueStarted
          • onNameNotPresent
          • onNameUpdate
          • DialogueStarted()
          • RunLine(LocalizedLine,Action)
        • DialogueOption
          • DialogueOptionID
          • IsAvailable
          • Line
          • TextID
        • DialogueReference
          • nodeName
          • project
          • DialogueReference()
          • DialogueReference(YarnProject,string)
          • M:Yarn.Unity.DialogueReference.op_Implicit(Yarn.Unity.DialogueReference)~System.String
          • IsValid
        • DialogueRunner
          • dialogueViews
          • lineProvider
          • onCommand
          • onDialogueComplete
          • onDialogueStart
          • onNodeComplete
          • onNodeStart
          • runSelectedOptionAsLine
          • startAutomatically
          • startNode
          • verboseLogging
          • yarnProject
          • AddCommandHandler(string,System.Action)
          • AddCommandHandler(string,Delegate)
          • AddCommandHandler(string,System.Func<IEnumerator>)
          • AddCommandHandler(string,System.Func<Coroutine>)
          • AddCommandHandler(string,MethodInfo)
          • AddCommandHandler(string,System.Action<T1>)
          • AddCommandHandler(string,System.Func<T1, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2>)
          • AddCommandHandler(string,System.Func<T1, T2, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, Coroutine>)
          • AddFunction(string,Delegate)
          • AddFunction(string,System.Func<TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>)
          • AddFunction(string,System.Func<T1, TResult>)
          • AddFunction(string,System.Func<T1, T2, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult>)
          • Clear()
          • GetTagsForNode(String)
          • LoadStateFromPersistentStorage(string)
          • LoadStateFromPlayerPrefs(string)
          • NodeExists(string)
          • OnViewRequestedInterrupt()
          • RemoveCommandHandler(string)
          • RemoveFunction(string)
          • SaveStateToPersistentStorage(string)
          • SaveStateToPlayerPrefs(string)
          • SetDialogueViews(DialogueViewBase[])
          • SetInitialVariables(bool)
          • SetProject(YarnProject)
          • SplitCommandText(string)
          • StartDialogue(string)
          • Stop()
          • CurrentNodeName
          • Dialogue
          • IsDialogueRunning
          • VariableStorage
          • StringUnityEvent
        • DialogueViewBase
          • requestInterrupt
          • DialogueComplete()
          • DialogueStarted()
          • DismissLine(Action)
          • InterruptLine(LocalizedLine,Action)
          • RunLine(LocalizedLine,Action)
          • RunOptions(DialogueOption[],Action<int>)
          • UserRequestedViewAdvancement()
        • Effects
          • FadeAlpha(CanvasGroup,float,float,float,CoroutineInterruptToken)
          • PausableTypewriter(TextMeshProUGUI,float,Action,Action,Action,Stack<(int position, float duration)>,CoroutineInterruptToken)
          • Typewriter(TextMeshProUGUI,float,Action,CoroutineInterruptToken)
          • CoroutineInterruptToken
            • Complete()
            • Interrupt()
            • Start()
            • CanInterrupt
            • WasInterrupted
        • IActionRegistration
          • AddCommandHandler(string,System.Action)
          • AddCommandHandler(string,Delegate)
          • AddCommandHandler(string,System.Func<IEnumerator>)
          • AddCommandHandler(string,System.Func<Coroutine>)
          • AddCommandHandler(string,MethodInfo)
          • AddCommandHandler(string,System.Action<T1>)
          • AddCommandHandler(string,System.Func<T1, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2>)
          • AddCommandHandler(string,System.Func<T1, T2, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, Coroutine>)
          • AddFunction(string,Delegate)
          • AddFunction(string,System.Func<TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>)
          • AddFunction(string,System.Func<T1, TResult>)
          • AddFunction(string,System.Func<T1, T2, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult>)
          • RemoveCommandHandler(string)
          • RemoveFunction(string)
        • ICommand
          • Name
        • InMemoryVariableStorage
          • showDebug
          • Clear()
          • Contains(string)
          • GetAllVariables()
          • GetDebugList()
          • SetAllVariables(Dictionary<string, float>,Dictionary<string, string>,Dictionary<string, bool>,bool)
          • SetValue(string,bool)
          • SetValue(string,float)
          • SetValue(string,string)
          • TryGetValue(string,T)
        • LanguageAttribute
        • LineMetadata
          • GetLineIDs()
          • GetMetadata(string)
        • LineProviderBehaviour
          • GetLocalizedLine(Yarn.Line)
          • PrepareForLines(IEnumerable<string>)
          • Start()
          • LinesAvailable
          • LocaleCode
          • YarnProject
        • LineView
          • DialogueComplete()
          • DismissLine(Action)
          • GetPauseDurationsInsideLine(Markup.MarkupParseResult)
          • InterruptLine(LocalizedLine,Action)
          • OnContinueClicked()
          • PaletteMarkedUpText(Markup.MarkupParseResult,MarkupPalette)
          • RunLine(LocalizedLine,Action)
          • UserRequestedViewAdvancement()
        • Localization
          • AddLocalizedObject(string,T)
          • AddLocalizedObjects(IEnumerable<KeyValuePair<string, T>>)
          • AddLocalizedString(string,string)
          • AddLocalizedStrings(IEnumerable<KeyValuePair<string, string>>)
          • AddLocalizedStrings(IEnumerable<StringTableEntry>)
          • Clear()
          • ContainsLocalizedObject(string)
          • ContainsLocalizedString(string)
          • GetLineIDs()
          • GetLocalizedObject(string)
          • GetLocalizedString(string)
          • SetLocalizedObject(string,T)
          • ContainsLocalizedAssets
          • LocaleCode
          • UsesAddressableAssets
        • LocalizationType
          • Unity
          • YarnInternal
        • LocalizedLine
          • Asset
          • Metadata
          • RawText
          • Substitutions
          • TextID
          • CharacterName
          • Text
          • TextWithoutCharacterName
        • MarkupPalette
          • ColourMarkers
          • ColorForMarker(string,Color)
          • ColorMarker
            • Color
            • Marker
        • OptionsListView
          • DialogueComplete()
          • OnEnable()
          • Reset()
          • RunLine(LocalizedLine,Action)
          • RunOptions(DialogueOption[],Action<int>)
          • Start()
        • OptionView
          • OnOptionSelected
          • palette
          • InvokeOptionSelected()
          • OnPointerClick(PointerEventData)
          • OnPointerEnter(PointerEventData)
          • OnSubmit(BaseEventData)
          • Option
        • SampleRenderDetector
        • SerializedDictionary
          • Add(TKey,TValue)
          • Add(KeyValuePair<TKey, TValue>)
          • Clear()
          • Contains(KeyValuePair<TKey, TValue>)
          • ContainsKey(TKey)
          • CopyTo(KeyValuePair<TKey, TValue>[],int)
          • GetEnumerator()
          • Remove(TKey)
          • Remove(KeyValuePair<TKey, TValue>)
          • TryGetValue(TKey,TValue)
          • Count
          • IsReadOnly
          • this[TKey key]
          • Keys
          • Values
        • StringTableEntry
          • Comment
          • File
          • ID
          • Language
          • LineNumber
          • Lock
          • Node
          • Text
          • StringTableEntry(StringTableEntry)
          • CreateCSV(IEnumerable<StringTableEntry>)
          • Equals(object)
          • GetHashCode()
          • ParseFromCSV(string)
          • ToString()
        • TextLineProvider
          • textLanguageCode
          • GetLocalizedLine(Yarn.Line)
          • PrepareForLines(IEnumerable<string>)
          • LinesAvailable
          • LocaleCode
        • VariableStorageBehaviour
          • Clear()
          • Contains(string)
          • GetAllVariables()
          • SetAllVariables(FloatDictionary,StringDictionary,BoolDictionary,bool)
          • SetValue(string,bool)
          • SetValue(string,float)
          • SetValue(string,string)
          • TryGetValue(string,T)
        • VoiceOverView
          • audioSource
          • fadeOutTimeOnLineFinish
          • waitTimeAfterLineComplete
          • waitTimeBeforeLineStart
          • DialogueComplete()
          • DismissLine(Action)
          • InterruptLine(LocalizedLine,Action)
          • RunLine(LocalizedLine,Action)
          • UserRequestedViewAdvancement()
        • YarnActionAttribute
          • Name
        • YarnCommandAttribute
          • Injector
        • YarnFunctionAttribute
        • YarnNodeAttribute
          • yarnProjectAttribute
        • YarnParameterAttribute
          • Injector
        • YarnProject
          • baseLocalization
          • compiledYarnProgram
          • lineMetadata
          • localizations
          • localizationType
          • searchAssembliesForActions
          • GetHeaders(string)
          • GetLineIDsForNodes(IEnumerable<string>)
          • GetLocalization(string)
          • InitialValues
          • NodeNames
          • Program
        • YarnStateInjectorAttribute
          • Injector
      • Yarn.Unity.UnityLocalization Namespace
        • UnityLocalisedLineProvider
          • GetLocalizedLine(Yarn.Line)
          • PrepareForLines(IEnumerable<string>)
          • Start()
          • LinesAvailable
          • LocaleCode
    • Rust
      • bevy_yarnspinner
      • bevy_yarnspinner_example_dialogue_view
      • yarnspinner
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Yarn Spinnerยฎ and Secret Labยฎ are trade marks of Secret Lab Pty. Ltd., and are used by Yarn Spinner Pty. Ltd. under license.

On this page
  • Command Registration
  • Return Types and Long Running Commands

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  1. Yarn Spinner for Rust
  2. Custom Commands and Functions

Commands

PreviousCustom Commands and FunctionsNextFunctions

Last updated 1 year ago

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work very similar to Yarn , but use a different syntax and are able to modify the game world. As a consequence of their similarity, registering custom commands is very similar to registering .

Command Registration

Just as with Yarn functions, registration happens when creating a DialogueRunner. Let's again modify the example from the :

fn spawn_dialogue_runner(mut commands: Commands, project: Res<YarnProject>) {
    let mut dialogue_runner = project.create_dialogue_runner();
    // Add our custom command to the dialogue runner
    dialogue_runner
        .commands_mut()
        .add_command("print_addition", print_addition);
    dialogue_runner.start_node("Start");
    commands.spawn(dialogue_runner);
}

fn print_addition(In((a, b)): In<(f32, f32)>) {
    print!("{a} + {b} = {c}", c = a + b)
}

We call the command like this:

title: Start
---
Let's print the addition of 1 and 3 in the console:
<<print_addition 1 3>>
===

You will have seen one crucial difference to Yarn functions immediately. The parameters are not passed in directly to the Rust function, but are wrapped in an In struct. This is because Rust functions that are registered as commands are always valid Bevy systems. The In parameter just tells the function which values come from the Yarn file, but we can additionally query the Bevy world as we want:

fn spawn_dialogue_runner(mut commands: Commands, project: Res<YarnProject>) {
    let mut dialogue_runner = project.create_dialogue_runner();
    // Add our custom command to the dialogue runner
    dialogue_runner
        .commands_mut()
        .add_command("insert_resource", insert_resource);
    dialogue_runner.start_node("Start");
    commands.spawn(dialogue_runner);
}

#[derive(Resource)]
struct Person {
    name: String,
    age: f32,
}

fn insert_resource(In((name, age)): In<(String, f32)>, mut commands: Commands) {
    commands.insert_resource(Person { name, age });
}

which we call like this:

title: Start
---
Let's insert a resource into the Bevy world:
<<insert_resource "Bob" 42>>
===

The Rust functions serving as commands always require an In parameter. If your Yarn command doesn't accept any parameters, specify the first parameter in Rust like this: fn my_command(_: In<()>, ...)

Return Types and Long Running Commands

In contrast to , commands cannot have any Yarn facing return types. The Rust functions however can use a return value to indicate that Yarn Spinner should wait a while before continuing the dialogue. This is useful for times when you want to change something in the world before the dialogue goes on, e.g. move the camera to another speaker. To do this, simply return a type implementing , for example Arc<AtomicBool>. This way, you can keep a copy of the Arc and change its content to true whenever your transition is over.

For a practical example, check out how we at the end of the .

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