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Yarn Spinner 2.5
Yarn Spinner 2.5
  • โญStart Here
  • ๐Ÿ†•Coming in v3
  • ๐ŸงถYarn Spinner Components
  • Beginner's Guide
    • Welcome
    • โžฟSyntax Basics
    • ๐Ÿ“–Writing Narratives
    • ๐ŸŽฎUsing a Game Engine
      • Yarn Spinner for Unity
      • Yarn Spinner for Godot
      • Yarn Spinner for Rust
  • Writing Dialogue in Yarn
    • โŒจ๏ธEditing with VS Code
      • Installing the Extension
      • Writing Yarn in VS Code
      • Previewing Your Dialogue
      • Writing Together
    • โœ๏ธWriting in Yarn
      • Nodes, Lines, and Options
      • Variables
      • Flow Control
      • Markup
      • Commands
      • Functions
      • Tags and Metadata
    • ๐Ÿช„Upgrading Yarn Scripts
  • Yarn Spinner for Unity
    • Overview
    • ๐Ÿ“ฆInstallation for Unity
    • โšกUnity Quick Start
    • ๐Ÿ“ฅImporting Yarn Files
      • Yarn Projects
      • Yarn Scripts
    • ๐ŸงฑComponents
      • Dialogue Runner
      • Dialogue Views
        • Line View
        • Options List View
        • Option View
        • Creating Custom Dialogue Views
        • Dialogue Advance Input
      • Variable Storage
        • In-Memory Variable Storage
        • Custom Variable Storage Components
      • Line Provider
        • Unity Localised Line Provider
        • Text Line Provider
        • Audio Line Provider
    • ๐Ÿค–Commands and Functions
    • ๐Ÿ—บ๏ธLocalisations and Assets
      • In-built Localisation
      • Unity Localisation
    • ๐Ÿ’กFrequently Asked Questions / "How Do I...?"
    • ๐ŸŽUnity Samples
      • Intro
  • Yarn Spinner for Unreal
    • ๐Ÿง‘๐Ÿผโ€๐ŸซUnreal Beta Quickstart
  • Yarn Spinner for Rust
    • Overview
    • โšกBevy Quick Start
    • ๐Ÿ“ฅCompiling Yarn Files into Yarn Projects
    • ๐ŸงฑComponents
      • Dialogue Runner and a High Level Overview
      • Dialogue Views
      • Variable Storage
      • Assets
    • ๐Ÿค–Custom Commands and Functions
      • Commands
      • Functions
    • ๐Ÿ—บ๏ธLocalisations
    • ๐Ÿ’กFrequently Asked Questions / "How Do I...?"
    • ๐ŸŽBevy Samples
  • Yarn Spinner for Godot
    • Overview
    • ๐Ÿ“ฆInstallation for Godot
    • ๐Ÿ“ฅImporting Yarn Files
      • Yarn Projects
      • Yarn Scripts
    • ๐ŸงฑComponents
      • Dialogue Runner
      • Dialogue Views
        • Line View
        • Options List View
        • Option View
        • Creating Custom Dialogue Views
      • Variable Storage
        • In-Memory Variable Storage
        • Custom Variable Storage Components
      • Line Provider
        • Text Line Provider
      • Markup Palette
    • ๐Ÿค–Commands and Functions
    • ๐Ÿ—บ๏ธLocalization
    • Advanced Guides
      • Implementing Custom Variable Storage
  • Unity Tutorial Projects
    • ๐Ÿ› ๏ธChoose-Your-Path Game
    • ๐Ÿ› ๏ธChoose-Your-Path Game with Visuals
    • ๐Ÿ› ๏ธNPC Dialogue Game
  • Unity Add-Ons
    • โญAbout Add-Ons
    • Dialogue Wheel
      • Installing Dialogue Wheel
      • Using Six-Segment Wheel
      • Using Auto-Layout Wheel
      • Dialogue Wheel Examples
    • Speech Bubbles
      • Installing Speech Bubbles
      • Using Speech Bubbles
      • Speech Bubble Examples
  • Advanced Guides
    • Building a Custom Dialogue Runner
    • Yarn Variables and Custom Variable Storage
  • About
    • Crediting Yarn Spinner
    • The Yarn Spinner Team
    • GitHub Repositories
    • Community Projects
  • API Documentation
    • C#
      • Yarn Namespace
        • BuiltinTypes
          • Any
          • Boolean
          • Number
          • String
          • TypeMappings
        • Command
          • Text
        • CommandHandler
        • Dialogue
          • DefaultStartNodeName
          • Dialogue(Yarn.IVariableStorage)
          • AddProgram(Program)
          • Continue()
          • ExpandSubstitutions(string,IList<string>)
          • GetStringIDForNode(string)
          • GetTagsForNode(string)
          • NodeExists(string)
          • ParseMarkup(string)
          • SetNode(string)
          • SetProgram(Program)
          • SetSelectedOption(int)
          • Stop()
          • UnloadAll()
          • CommandHandler
          • CurrentNode
          • DialogueCompleteHandler
          • IsActive
          • LanguageCode
          • Library
          • LineHandler
          • LogDebugMessage
          • LogErrorMessage
          • NodeCompleteHandler
          • NodeNames
          • NodeStartHandler
          • OptionsHandler
          • PrepareForLinesHandler
          • VariableStorage
        • DialogueCompleteHandler
        • DialogueException
        • FunctionType
          • Description
          • Methods
          • Name
          • Parameters
          • Parent
          • ReturnType
        • Header
          • KeyFieldNumber
          • ValueFieldNumber
          • Header()
          • Header(Header)
          • CalculateSize()
          • Clone()
          • Equals(object)
          • Equals(Header)
          • GetHashCode()
          • MergeFrom(pb::CodedInputStream)
          • MergeFrom(Header)
          • ToString()
          • WriteTo(pb::CodedOutputStream)
          • Descriptor
          • Key
          • Parser
          • Value
        • IType
          • Description
          • Methods
          • Name
          • Parent
        • IVariableStorage
          • Clear()
          • SetValue(string,bool)
          • SetValue(string,float)
          • SetValue(string,string)
          • TryGetValue(string,T)
        • Library
          • DeregisterFunction(string)
          • FunctionExists(string)
          • GenerateUniqueVisitedVariableForNode(string)
          • GetFunction(string)
          • ImportLibrary(Library)
          • RegisterFunction(string,Delegate)
          • RegisterFunction(string,Func<TResult>)
          • RegisterFunction(string,Func<T1, TResult>)
          • RegisterFunction(string,Func<T1, T2, TResult>)
          • RegisterFunction(string,Func<T1, T2, T3, TResult>)
          • RegisterFunction(string,Func<T1, T2, T3, T4, TResult>)
          • RegisterFunction(string,Func<T1, T2, T3, T4, T5, TResult>)
        • Line
          • ID
          • Substitutions
        • LineHandler
        • Logger
        • MemoryVariableStore
          • Clear()
          • SetValue(string,bool)
          • SetValue(string,float)
          • SetValue(string,string)
          • TryGetValue(string,T)
        • Node
          • ToString()
          • Headers
          • Instructions
          • Labels
          • Name
          • SourceTextStringID
          • Tags
        • NodeCompleteHandler
        • NodeStartHandler
        • OptionSet
          • Options
          • Option
            • DestinationNode
            • ID
            • IsAvailable
            • Line
        • OptionsHandler
        • PrepareForLinesHandler
        • Program
          • Combine(Program[])
          • LineIDsForNode(string)
          • ToString()
          • InitialValues
          • Name
          • Nodes
      • Yarn.Markup Namespace
        • MarkupAttribute
          • ToString()
          • Length
          • Name
          • Position
          • Properties
        • MarkupParseException
        • MarkupParseResult
          • Attributes
          • Text
          • DeleteRange(MarkupAttribute)
          • TextForAttribute(MarkupAttribute)
          • TryGetAttributeWithName(string,MarkupAttribute)
        • MarkupProperty
          • Name
          • Value
        • MarkupValue
          • ToString()
          • BoolValue
          • FloatValue
          • IntegerValue
          • StringValue
          • Type
        • MarkupValueType
          • Bool
          • Float
          • Integer
          • String
      • Yarn.Compiler Namespace
        • BasicBlock
          • AddDestination(string,Condition)
          • AddDestination(BasicBlock,Condition)
          • ToString()
          • Ancestors
          • Descendants
          • DescendantsWithPlayerVisibleContent
          • Destinations
          • FirstInstructionIndex
          • Instructions
          • LabelName
          • Name
          • NodeName
          • PlayerVisibleContent
          • CommandElement
            • CommandText
          • Condition
            • DirectJump
            • ExpressionIsFalse
            • ExpressionIsTrue
            • Fallthrough
            • Option
          • Destination
            • Block
            • Condition
            • NodeName
            • Type
            • DestinationType
              • Block
              • Node
          • LineElement
            • LineID
          • OptionsElement
            • Options
            • Option
              • Destination
              • LineID
          • PlayerVisibleContentElement
        • CompilationJob
          • CompilationType
          • Files
          • Library
          • VariableDeclarations
          • CreateFromFiles(IEnumerable<string>,Library)
          • CreateFromFiles(string[])
          • CreateFromString(string,string,Library)
          • File
            • FileName
            • Source
          • Type
            • DeclarationsOnly
            • FullCompilation
            • StringsOnly
        • CompilationResult
          • ContainsImplicitStringTags
          • DebugInfo
          • Declarations
          • Diagnostics
          • FileTags
          • Program
          • StringTable
        • Compiler
          • Compile(CompilationJob)
          • FlattenParseTree(IParseTree)
          • GetDocumentComments(CommonTokenStream,ParserRuleContext,bool)
          • GetLineIDForNodeName(string)
        • DebugInfo
          • GetLineInfo(int)
          • LineInfo
            • CharacterNumber
            • FileName
            • LineNumber
            • NodeName
        • Declaration
          • ExternalDeclaration
          • CreateVariable(string,Yarn.IType,IConvertible,string)
          • Equals(object)
          • GetHashCode()
          • ToString()
          • DefaultValue
          • Description
          • IsImplicit
          • IsVariable
          • Name
          • Range
          • SourceFileLine
          • SourceFileName
          • SourceNodeName
          • Type
        • DeclarationBuilder
          • WithDefaultValue(System.IConvertible)
          • WithDescription(string)
          • WithImplicit(bool)
          • WithName(string)
          • WithRange(Yarn.Compiler.Range)
          • WithSourceFileName(string)
          • WithSourceNodeName(string)
          • WithType(IType)
          • Declaration
        • DeferredTypeDiagnostic
          • CreateDeferredTypeDiagnostic(string,Diagnostic)
          • diagnostic
          • Name
        • Diagnostic
          • Diagnostic(string,ParserRuleContext,string,DiagnosticSeverity)
          • Diagnostic(string,string,DiagnosticSeverity)
          • Diagnostic(string,DiagnosticSeverity)
          • Diagnostic(string,Range,string,DiagnosticSeverity)
          • Equals(object)
          • GetHashCode()
          • ToString()
          • Column
          • Context
          • FileName
          • Line
          • Message
          • Range
          • Severity
          • DiagnosticSeverity
            • Error
            • Info
            • Warning
        • FileParseResult
          • FileParseResult(string,IParseTree,CommonTokenStream)
          • Equals(object)
          • GetHashCode()
          • Name
          • Tokens
          • Tree
        • FunctionTypeBuilder
          • WithParameter(IType)
          • WithReturnType(IType)
          • FunctionType
        • IndentAwareLexer
          • IndentAwareLexer(ICharStream,TextWriter,TextWriter)
          • NextToken()
          • Warnings
          • Warning
            • Message
            • Token
        • InstructionCollectionExtensions
          • GetBasicBlocks(Node)
        • Position
          • Equals(object)
          • GetHashCode()
          • Character
          • Line
        • Project
          • CurrentProjectFileVersion
          • GetJson()
          • IsMatchingPath(string)
          • LoadFromFile(string)
          • SaveToFile(string)
          • BaseLanguage
          • CompilerOptions
          • Definitions
          • DefinitionsPath
          • ExcludeFilePatterns
          • FileVersion
          • Localisation
          • Path
          • SourceFilePatterns
          • SourceFiles
          • LocalizationInfo
            • Assets
            • Strings
        • Range
          • Range()
          • Range(int,int,int,int)
          • Equals(object)
          • GetHashCode()
          • End
          • Start
        • StringInfo
          • fileName
          • isImplicitTag
          • lineNumber
          • metadata
          • nodeName
          • text
          • ToString()
        • Utility
          • AddTagsToLines(string,ICollection<string>)
          • DetermineNodeConnections(string[])
          • ExtractStringBlocks(IEnumerable<Node>)
          • GenerateYarnFileWithDeclarations(IEnumerable<Yarn.Compiler.Declaration>,string,IEnumerable<string>,IDictionary<string, string>)
          • ParseSource(string)
          • TagLines(string,ICollection<string>)
      • Yarn.Compiler.Upgrader Namespace
        • LanguageUpgrader
          • Upgrade(UpgradeJob)
        • OrderedSet
          • OrderedSet()
          • OrderedSet(IEqualityComparer<T>)
          • Add(T)
          • Add(IEnumerable<T>)
          • Clear()
          • Contains(T)
          • CopyTo(T[],int)
          • GetEnumerator()
          • Remove(T)
          • Count
          • IsReadOnly
        • TextReplacement
          • Comment
          • OriginalText
          • ReplacementText
          • Start
          • StartLine
          • OriginalLength
          • ReplacementLength
        • UpgradeJob
          • Files
          • UpgradeType
          • UpgradeJob(UpgradeType,IEnumerable<CompilationJob.File>)
        • UpgradeResult
          • Files
          • Diagnostics
          • OutputFile
            • Diagnostics
            • IsNewFile
            • OriginalSource
            • Path
            • Replacements
            • UpgradedSource
        • UpgradeType
          • Version1to2
      • Yarn.Unity Namespace
        • Actions
          • Actions(DialogueRunner,Library)
          • AddCommandHandler(string,Action)
          • AddCommandHandler(string,Delegate)
          • AddCommandHandler(string,Func<IEnumerator>)
          • AddCommandHandler(string,Func<Coroutine>)
          • AddCommandHandler(string,MethodInfo)
          • AddCommandHandler(string,Action<T1>)
          • AddCommandHandler(string,Func<T1, IEnumerator>)
          • AddCommandHandler(string,Func<T1, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2>)
          • AddCommandHandler(string,Func<T1, T2, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3>)
          • AddCommandHandler(string,Func<T1, T2, T3, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6, T7>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6, T7, T8>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine>)
          • AddCommandHandler(string,Action<T1, T2, T3, T4, T5, T6, T7, T8, T9>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, IEnumerator>)
          • AddCommandHandler(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, Coroutine>)
          • AddFunction(string,Delegate)
          • AddFunction(string,Func<TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>)
          • AddFunction(string,Func<T1, TResult>)
          • AddFunction(string,Func<T1, T2, TResult>)
          • AddFunction(string,Func<T1, T2, T3, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, T7, TResult>)
          • AddFunction(string,Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult>)
          • AddRegistrationMethod(Action<IActionRegistration>)
          • GetLibrary()
          • RegisterActions()
          • RemoveCommandHandler(string)
          • RemoveFunction(string)
          • SetupForProject(YarnProject)
          • Commands
          • DialogueRunner
          • Library
        • AudioLineProvider
          • audioLanguageCode
          • textLanguageCode
          • GetLocalizedLine(Line)
          • PrepareForLines(IEnumerable<string>)
          • LinesAvailable
          • LocaleCode
        • CharacterColorView
          • RunLine(LocalizedLine,Action)
          • CharacterColorData
            • characterName
            • displayColor
        • Culture
          • DisplayName
          • IsNeutralCulture
          • Name
          • NativeName
          • Culture(System.Globalization.CultureInfo)
        • Cultures
          • GetCulture(string)
          • GetCultures()
          • HasCulture(string)
          • TryGetCulture(string,Culture)
          • CurrentNeutralCulture
        • DialogueAdvanceInput
          • continueAction
          • continueActionButtonName
          • continueActionKeyCode
          • continueActionOnButtonRelease
          • continueActionReference
          • continueActionType
          • dialogueView
          • enableActionOnStart
          • Action
          • ContinueActionType
            • InputSystemAction
            • InputSystemActionFromAsset
            • KeyCode
            • None
            • VirtualButton
          • ContinueButtonActionType
            • Down
            • Up
        • DialogueCharacterNameView
          • onDialogueStarted
          • onNameNotPresent
          • onNameUpdate
          • DialogueStarted()
          • RunLine(LocalizedLine,Action)
        • DialogueOption
          • DialogueOptionID
          • IsAvailable
          • Line
          • TextID
        • DialogueReference
          • nodeName
          • project
          • DialogueReference()
          • DialogueReference(YarnProject,string)
          • M:Yarn.Unity.DialogueReference.op_Implicit(Yarn.Unity.DialogueReference)~System.String
          • IsValid
        • DialogueRunner
          • dialogueViews
          • lineProvider
          • onCommand
          • onDialogueComplete
          • onDialogueStart
          • onNodeComplete
          • onNodeStart
          • runSelectedOptionAsLine
          • startAutomatically
          • startNode
          • verboseLogging
          • yarnProject
          • AddCommandHandler(string,System.Action)
          • AddCommandHandler(string,Delegate)
          • AddCommandHandler(string,System.Func<IEnumerator>)
          • AddCommandHandler(string,System.Func<Coroutine>)
          • AddCommandHandler(string,MethodInfo)
          • AddCommandHandler(string,System.Action<T1>)
          • AddCommandHandler(string,System.Func<T1, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2>)
          • AddCommandHandler(string,System.Func<T1, T2, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, Coroutine>)
          • AddFunction(string,Delegate)
          • AddFunction(string,System.Func<TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>)
          • AddFunction(string,System.Func<T1, TResult>)
          • AddFunction(string,System.Func<T1, T2, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult>)
          • Clear()
          • GetTagsForNode(String)
          • LoadStateFromPersistentStorage(string)
          • LoadStateFromPlayerPrefs(string)
          • NodeExists(string)
          • OnViewRequestedInterrupt()
          • RemoveCommandHandler(string)
          • RemoveFunction(string)
          • SaveStateToPersistentStorage(string)
          • SaveStateToPlayerPrefs(string)
          • SetDialogueViews(DialogueViewBase[])
          • SetInitialVariables(bool)
          • SetProject(YarnProject)
          • SplitCommandText(string)
          • StartDialogue(string)
          • Stop()
          • CurrentNodeName
          • Dialogue
          • IsDialogueRunning
          • VariableStorage
          • StringUnityEvent
        • DialogueViewBase
          • requestInterrupt
          • DialogueComplete()
          • DialogueStarted()
          • DismissLine(Action)
          • InterruptLine(LocalizedLine,Action)
          • RunLine(LocalizedLine,Action)
          • RunOptions(DialogueOption[],Action<int>)
          • UserRequestedViewAdvancement()
        • Effects
          • FadeAlpha(CanvasGroup,float,float,float,CoroutineInterruptToken)
          • PausableTypewriter(TextMeshProUGUI,float,Action,Action,Action,Stack<(int position, float duration)>,CoroutineInterruptToken)
          • Typewriter(TextMeshProUGUI,float,Action,CoroutineInterruptToken)
          • CoroutineInterruptToken
            • Complete()
            • Interrupt()
            • Start()
            • CanInterrupt
            • WasInterrupted
        • IActionRegistration
          • AddCommandHandler(string,System.Action)
          • AddCommandHandler(string,Delegate)
          • AddCommandHandler(string,System.Func<IEnumerator>)
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          • AddCommandHandler(string,System.Action<T1>)
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          • AddCommandHandler(string,System.Func<T1, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>)
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          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2>)
          • AddCommandHandler(string,System.Func<T1, T2, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, IEnumerator>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine>)
          • AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9>)
          • AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, IEnumerator>)
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          • AddFunction(string,System.Func<T1, T2, T3, T4, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, TResult>)
          • AddFunction(string,System.Func<T1, T2, T3, T4, T5, T6, T7, TResult>)
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        • VoiceOverView
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          • ClearLoadedAssets()
          • GetLocalizedLine(Yarn.Line)
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          • Start()
          • LinesAvailable
          • LocaleCode
    • Rust
      • bevy_yarnspinner
      • bevy_yarnspinner_example_dialogue_view
      • yarnspinner
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  1. API Documentation
  2. C#
  3. Yarn.Unity Namespace
  4. Effects

CoroutineInterruptToken

PreviousTypewriter(TextMeshProUGUI,float,Action,CoroutineInterruptToken)NextComplete()

Last updated 6 months ago

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Class in

Inherits from System.Object

Summary

An object that can be used to signal to a coroutine that it should terminate early.

public class CoroutineInterruptToken

Remarks

While coroutines can be stopped by calling UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator) or UnityEngine.MonoBehaviour.StopAllCoroutines, this has the side effect of also stopping any coroutine that was waiting for the now-stopped coroutine to finish.

Instances of this class may be passed as a parameter to a coroutine that they can periodically poll to see if they should terminate earlier than planned.

To use this class, create an instance of it, and pass it as a parameter to your coroutine. In the coroutine, call to mark that the coroutine is running. During the coroutine's execution, periodically check the property to determine if the coroutine should exit. If it is true, the coroutine should exit (via the yield break statement.) At the normal exit of your coroutine, call the method to mark that the coroutine is no longer running. To make a coroutine stop, call the method.

You can also use the property to determine if the token is in a state in which it can stop (that is, a coroutine that's using it is currently running.)

Methods

Name
Description

Properties

Name
Description

Effects
Start()
WasInterrupted
Complete()
Interrupt()
CanInterrupt
Complete()
Interrupt()
Start()
CanInterrupt
WasInterrupted