> For the complete documentation index, see [llms.txt](https://docs.yarnspinner.dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.yarnspinner.dev/2.5/api/csharp/yarn.unity/yarn.unity.lineview/yarn.unity.lineview.continuebutton.md).

# continueButton

Field in [LineView](/2.5/api/csharp/yarn.unity/yarn.unity.lineview.md)

## Summary

The game object that represents an on-screen button that the user can click to continue to the next piece of dialogue.

```csharp
public GameObject continueButton = null;
```

## Remarks

This game object will be made inactive when a line begins appearing, and active when the line has finished appearing.

This field will generally refer to an object that has a `UnityEngine.UI.Button` component on it that, when clicked, calls [OnContinueClicked()](/2.5/api/csharp/yarn.unity/yarn.unity.lineview/yarn.unity.lineview.oncontinueclicked.md). However, if your game requires specific UI needs, you can provide any object you need.

## See Also

* [LineView.autoAdvance](/2.5/api/csharp/yarn.unity/yarn.unity.lineview/yarn.unity.lineview.autoadvance.md): Controls whether this Line View will wait for user input before indicating that it has finished presenting a line.
