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Method in Localization
Returns a boolean value indicating whether this Localization contains a string with the given key.
true
if this Localization has a string for the given key; false
otherwise.
Name | Description |
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string
key
The key to search for.
Method in Localization
Adds a new string to the runtime string table.
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
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Name | Description |
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Name | Description |
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Method in
Name | Description |
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Adds a new string to the runtime string table.
Adds a collection of strings to the runtime string table.
Adds a collection of strings to the runtime string table.
Returns a boolean value indicating whether this Localization contains a string with the given key.
Gets the line IDs present in this localization.
Gets a value indicating whether this Localization contains assets that are linked to strings.
Gets a value indicating whether this Localization makes use of Addressable Assets ( true
), or if it stores its assets as direct references ( false
).
string
key
The key for this string (generally, the line ID.)
string
value
The user-facing text for this string, in the language specified by LocaleCode .
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Method in Localization
Gets the line IDs present in this localization.
The line IDs can be used to access the localized text or asset associated with a line.
The line IDs.
Method in Localization
Adds a collection of strings to the runtime string table.
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
Method in Localization
Adds a collection of strings to the runtime string table.
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
Name | Description |
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Name | Description |
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Name | Description |
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Name | Description |
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Name | Description |
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Method in
Name | Description |
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Method in
Name | Description |
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Property in
Property in
Gets a value indicating whether this makes use of Addressable Assets ( true
), or if it stores its assets as direct references ( false
).
Property in
Gets a value indicating whether this contains assets that are linked to strings.
strings
The collection of StringTableEntry objects to add.
System.Collections.Generic.IEnumerable<Yarn.Unity.StringTableEntry>
stringTableEntries
System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<string, string>>
strings
The collection of keys and strings to add.
string
key
T
value
string
key
string
key
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