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Method in CharacterColorView
Called by the DialogueRunner to signal that dialogue has started.
This method is called before any content (that is, lines, options or commands) are delivered.
This method is a good place to perform tasks like preparing on-screen dialogue UI (for example, turning on a letterboxing effect, or making dialogue UI elements visible.)
The default implementation of this method does nothing.
A task that represents any work done by this dialogue view in order to get ready for dialogue to run.
Method in CharacterColorView
Called by the DialogueRunner to signal that the dialogue has ended, and no more lines will be delivered.
This method is called after the last piece of content (that is, lines, options or commands) finished running.
This method is a good place to perform tasks like dismissing on-screen dialogue UI (for example, turning off a letterboxing effect, or hiding dialogue UI elements.)
The default implementation of this method does nothing.
A task that represents any work done by this dialogue view in order to clean up after running dialogue.
Class in Yarn.Unity
Inherits from AsyncDialogueViewBase
A subclass of DialogueViewBase that updates the colour of a TMPro.TMP_Text
object based on the character speaking a line. names.
This class uses the `character` attribute on lines that it receives to determine its content. When the view's RunLineAsync(LocalizedLine,LineCancellationToken) method is called with a line whose Text contains a `character` attribute, the text views have their TMPro.TMP_Text.color
property updated based on the colours configured in the Inspector.
This view does not present any options or handle commands. It's intended to be used alongside other subclasses of AsyncDialogueViewBase.
Updates the text colour of Yarn.Unity.CharacterColorView.lineTexts
based on the character name of line
, if any.
Method in CharacterColorView
Updates the text colour of Yarn.Unity.CharacterColorView.lineTexts
based on the character name of line
, if any.
If the line doesn't have a character name, or if the character name is not found in Yarn.Unity.CharacterColorView.colorData
, Yarn.Unity.CharacterColorView.defaultColor
is used.
line
The line to present.
token
A that represents whether the dialogue view should hurry it its presentation of the line, or stop showing the current line.
A task that completes when the dialogue view has finished showing the line to the user.
Class in CharacterColorView
Inherits from System.Object
Associates a named character with a colour to use in a CharacterColorView .
The name of a speaking character.
The text colour associated with this character.
Method in
Called by the to signal that a set of options should be displayed to the user.
This method is called when the Dialogue Runner wants to show a collection of options that the user should choose from. Each option is represented by a object, which contains information about the option.
When this method is called, the Dialogue View should display appropriate user interface elements that let the user choose among the options.
This method should await until an option is selected, and then return the selected option. If this view doesn't handle options, or is otherwise unable to select an option, it should return YarnAsync.NoOptionSelected
. The dialogue runner will wait for all dialogue views to return, so if a dialogue view doesn't or can't handle options, it's good practice to return as soon as possible.
If the cancellationToken
becomes cancelled, this means that the dialogue runner no longer needs this dialogue view to make a selection, and this method should return as soon as possible; its return value will not be used.
The default implementation of this method returns YarnAsync.NoOptionSelected
.
A task that indicates which option was selected, or that this dialogue view did not select an option.
YarnAsync.NoOptionSelected
Associates a named character with a colour to use in a .
Called by the to signal that the dialogue has ended, and no more lines will be delivered.
Called by the to signal that dialogue has started.
Called by the to signal that a set of options should be displayed to the user.
: Called by the to signal that a line should be displayed to the user.
The set of options that should be displayed to the user.
CancellationToken
cancellationToken
A System.Threading.CancellationToken
that becomes cancelled when the dialogue runner no longer needs this dialogue view to return an option.
dialogueOptions