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Field in DialogueAdvanceInput
The UnityEngine.InputSystem.InputAction
that this component is listening for.
This value is only used when continueActionType is InputSystemAction.
Use this continue action type when you want this component to use a configurable input action, but don't want to have to set up other actions in your project.
Field in DialogueAdvanceInput
The keyboard key that this component is listening for.
This value is only used when continueActionType is KeyCode.
Field in DialogueAdvanceInput
Should the continue action respond to key being pressed down or released.
Defaults to firing the advancement on key released.
This value is only used when continueActionType is KeyCode or VirtualButton.
Field in DialogueAdvanceInput
An UnityEngine.InputSystem.InputActionReference
that refers to the action that this component is listening for.
This value is only used when continueActionType is InputSystemActionFromAsset.
Use this continue action type when you want this component to make use of an input action you've configured elsewhere in your project.
Field in DialogueAdvanceInput
The virtual button that this component is listening for.
This value is only used when continueActionType is VirtualButton.
Class in Yarn.Unity
Inherits from UnityEngine.MonoBehaviour
This class is obsolete and may be removed from a future version of Yarn Spinner.
A component that listens for user input, and uses it to notify a dialogue view that the user wishes to advance to the next step in the dialogue.
This class may be used with the Unity Input System, or the legacy Input Manager. The specific type of input it's looking for is configured via the continueActionType field.
When the configured input occurs, this component calls the UserRequestedViewAdvancement() method on its dialogueView.
The type of input that this component is listening for in order to signal that its dialogue view should advance.
The button/keycode action type, should the button be fired on release or press?
The UnityEngine.InputSystem.InputAction
that this component is listening for.
The virtual button that this component is listening for.
The keyboard key that this component is listening for.
Should the continue action respond to key being pressed down or released.
An UnityEngine.InputSystem.InputActionReference
that refers to the action that this component is listening for.
The type of input that this component is listening for.
The dialogue view that will be notified when the user performs the advance input (as configured by and related fields.)
Configures whether should be enabled on start.
Gets the UnityEngine.InputSystem.InputAction
configured by this .
The component is listening for a key on the keyboard to be pressed.
The component is listening for a virtual button to be pressed.
The component is listening for the action configured in to be performed.
The component is listening for the action referred to by to be performed.
The component is listening for no input. This component will not signal to that it should advance.
Enumeration Member in ContinueActionType
The component is listening for the action referred to by continueActionReference to be performed.
This input will only be used if the Input System is installed and enabled.
Enumeration Member in ContinueActionType
The component is listening for a virtual button to be pressed.
This input will only be used if the legacy Input Manager is enabled.
Enumeration Member in ContinueActionType
The component is listening for a key on the keyboard to be pressed.
This input will only be used if the legacy Input Manager is enabled.
Enum in DialogueAdvanceInput
Inherits from System.Enum
The button/keycode action type, should the button be fired on release or press?
Action will fire on key pressed
Action will fire on key release