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Name | Description |
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Name | Description |
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Name | Description |
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Name | Description |
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Name | Description |
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Contains the built-in types available in the Yarn language.
Co-ordinates the execution of Yarn programs.
A type that represents functions.
A collection of functions that can be called from Yarn programs.
A simple concrete implementation of IVariableStorage that keeps all variables in memory.
A node of Yarn script, contained within a Program , and containing Yarn.Instruction
s.
A compiled Yarn program.
Represents the method that is called when the Dialogue delivers a Command .
Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
Represents the method that is called when the Dialogue delivers a Line .
Represents a method that receives diagnostic messages and error information from a Dialogue .
Represents the method that is called when the Dialogue reaches the end of a node.
Represents the method that is called when the Dialogue begins executing a node.
Represents the method that is called when the Dialogue delivers an OptionSet .
Represents the method that is called when the dialogue anticipates that it will deliver lines.
Defines properties that describe a type in the Yarn language.
Provides a mechanism for storing and retrieving instances of the Yarn.Value
class.
Contains classes for compiling Yarn code.
Contains classes for working with markup in Yarn lines.
Contains classes for working with Yarn Spinner in the Unity game engine.
A command, sent from the Dialogue to the game.
A line of dialogue, sent from the Dialogue to the game.
Property in BuiltinTypes
Gets a dictionary that maps CLR types to their corresponding Yarn types.
Struct in Yarn
Inherits from System.ValueType
A command, sent from the Dialogue to the game.
You do not create instances of this struct yourself. They are created by the Dialogue during program execution.
Dialogue.CommandHandler: Gets or sets the CommandHandler that is called when a command is to be delivered to the game.
Name | Description |
---|---|
Field in
Gets the text of the command.
Delegate in
Represents the method that is called when the Dialogue delivers a .
Name | Description |
---|
: Represents the method that is called when the Dialogue delivers a .
: Represents the method that is called when the Dialogue delivers an .
: Represents the method that is called when the Dialogue begins executing a node.
: Represents the method that is called when the Dialogue reaches the end of a node.
: Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
Class in
Name | Description |
---|
Name | Description |
---|
Name | Description |
---|
Name | Description |
---|
Constructor in
Initializes a new instance of the class.
Name | Description |
---|
The node that execution will start from. |
Starts, or continues, execution of the current Program. |
Replaces all substitution markers in a text with the given substitution list. |
Returns the string ID that contains the original, uncompiled source text for a node. |
Returns the tags for the node |
Gets a value indicating whether a specified node exists in the Program. |
Unloads all nodes from the Dialogue. |
Gets the name of the node that this Dialogue is currently executing. |
Gets a value indicating whether the Dialogue is currently executing Yarn instructions. |
Invoked when the Dialogue needs to report debugging information. |
Invoked when the Dialogue needs to report an error. |
Gets the names of the nodes in the currently loaded Program. |
Gets or sets the object that provides access to storing and retrieving the values of variables. |
command
The that has been delivered.
Initializes a new instance of the class.
Loads the nodes from the specified , and adds them to the nodes already loaded.
Parses a line of text, and produces a containing the results.
Prepares the that the user intends to start running a node.
Loads all nodes from the provided .
Signals to the that the user has selected a specified .
Immediately stops the .
Gets or sets the that is called when a command is to be delivered to the game.
Gets or sets the that is called when the dialogue reaches its end.
Gets or sets the 's locale, as an IETF BCP 47 code.
Gets the that this Dialogue uses to locate functions.
Gets or sets the that is called when a line is ready to be shown to the user.
Gets or sets the that is called when a node is complete.
Gets or sets the that is called when a node is started.
Gets or sets the that is called when a set of options are ready to be shown to the user.
Gets or sets the that is called when the dialogue anticipates delivering some lines.
variableStorage
The that this Dialogue should use.
Method in
Name | Description |
---|
| The name of the node. |
Method in Dialogue
Loads the nodes from the specified Program , and adds them to the nodes already loaded.
If Yarn.Dialogue.Program
is null
, this method has the effect as calling SetProgram(Program) .
Name | Description |
---|---|
Method in
Because the class is designed to be unaware of the contents of the string table, this method does not test to see if the string table contains an entry with the line ID. You will need to test for that yourself.
Name | Description |
---|
Yarn.Program program
The additional program to load.
| The name of the node. |
Method in
The or is called. After calling either of these handlers, the Dialogue will wait until is called. Continue may be called from inside the or , or may be called at any future time.
The is called. When this occurs, the Dialogue is waiting for the user to specify which of the options has been selected, and must be called before is called again.)
The Program reaches its end. When this occurs, must be called before is called again.
This method has no effect if it is called while the is currently in the process of executing instructions.
: Represents the method that is called when the Dialogue delivers a .
: Represents the method that is called when the Dialogue delivers an .
: Represents the method that is called when the Dialogue delivers a .
: Represents the method that is called when the Dialogue reaches the end of a node.
: Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
Method in Dialogue
Prepares the Dialogue that the user intends to start running a node.
After this method is called, you call Continue() to start executing it.
If PrepareForLinesHandler has been set, it may be called when this method is invoked, as the Dialogue determines which lines may be delivered during the startNode
node's execution.
Name | Description |
---|---|
string
startNode
The name of the node that will be run. The node have been loaded by calling SetProgram(Program) or AddProgram(Program) .
Method in
Name | Description |
---|
Method in
Parses a line of text, and produces a containing the results.
The 's will have any select
, plural
or ordinal
markers replaced with the appropriate text, following this 's .
Name | Description |
---|
| The name of the node. |
| The line of text to parse. |
Method in Dialogue
Replaces all substitution markers in a text with the given substitution list.
This method replaces substitution markers - for example, {0}
with the corresponding entry in substitutions
. If text
contains a substitution marker whose index is not present in substitutions
, it is ignored.
text
, with the content from substitutions
inserted.
Method in Dialogue
Signals to the Dialogue that the user has selected a specified Option .
After the Dialogue delivers an OptionSet, this method must be called before Continue() is called.
The ID number that should be passed as the parameter to this method should be the ID field in the Option that represents the user's selection.
OptionsHandler: Represents the method that is called when the Dialogue delivers an OptionSet .
Dialogue.Continue(): Starts, or continues, execution of the current Program.
Name | Description |
---|---|
Name | Description |
---|---|
Method in
Loads all nodes from the provided .
This method replaces any existing nodes have been loaded. If you want to load nodes from an additional Program, use the method.
Name | Description |
---|
string
text
The text containing substitution markers.
System.Collections.Generic.IList<string>
substitutions
The list of substitutions.
int
selectedOptionID
The ID number of the Option that the user selected.
program
The to use.
Property in Dialogue
Gets a value indicating whether the Dialogue is currently executing Yarn instructions.
Method in Dialogue
Immediately stops the Dialogue .
The DialogueCompleteHandler will not be called if the dialogue is ended by calling Stop() .
Property in Dialogue
Gets or sets the CommandHandler that is called when a command is to be delivered to the game.
Property in Dialogue
Gets or sets the DialogueCompleteHandler that is called when the dialogue reaches its end.
Property in Dialogue
Gets the name of the node that this Dialogue is currently executing.
If Continue() has never been called, this value will be null
.
Property in
Gets or sets the that is called when a line is ready to be shown to the user.
Delegate in Yarn
Inherits from System.MulticastDelegate
Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
LineHandler: Represents the method that is called when the Dialogue delivers a Line .
OptionsHandler: Represents the method that is called when the Dialogue delivers an OptionSet .
CommandHandler: Represents the method that is called when the Dialogue delivers a Command .
NodeStartHandler: Represents the method that is called when the Dialogue begins executing a node.
NodeCompleteHandler: Represents the method that is called when the Dialogue reaches the end of a node.
Property in
Gets or sets the that is called when a node is complete.
Property in Dialogue
Gets or sets the OptionsHandler that is called when a set of options are ready to be shown to the user.
The Options Handler delivers an OptionSet to the game. Before Continue() can be called to resume execution, SetSelectedOption(int) must be called to indicate which Option was selected by the user. If SetSelectedOption(int) is not called, an exception is thrown.
Property in Dialogue
Gets or sets the object that provides access to storing and retrieving the values of variables.
Property in Dialogue
Gets or sets the PrepareForLinesHandler that is called when the dialogue anticipates delivering some lines.
Class in Yarn
Inherits from System.Object
A type that represents functions.
Functions have parameters and a return type, and can be called from script. Instances of this type are created when the host application registers new functions (such as through using the RegisterFunction(string,Delegate) methods or similar.)
Name | Description |
---|---|
Gets a more verbose description of this type.
Gets the collection of methods that are available on this type.
Gets the name of this type.
Gets the list of the parameter types that this function is called with.
Gets the parent of this type.
Gets the type of value that this function returns.
Property in FunctionType
Gets the parent of this type.
All types have Any as their ultimate parent type (except for Any itself.)
Name | Description |
---|---|
Gets a more verbose description of this type.
Gets the collection of methods that are available on this type.
Gets the name of this type.
Gets the parent of this type.
Property in
Name | Description |
---|---|
string
variableName
The name to associate with this variable.
bool
boolValue
The boolean value to store.
Class in Yarn
Inherits from System.Object
A collection of functions that can be called from Yarn programs.
You do not create instances of this class yourself. The Dialogue class creates one of its own, which you can access via the Library property.
Dialogue: Co-ordinates the execution of Yarn programs.
Name | Description |
---|---|
Name | Description |
---|---|
Method in
Name | Description |
---|
Name | Description |
---|
string
name
The name of the function to look for.
Removes a function from the Library.
Gets a value indicating whether this Library contains a function named name
.
Generates a unique tracking variable name. This is intended to be used to generate names for visting. Ideally these will very reproduceable and sensible. For now it will be something terrible and easy.
Returns a System.Delegate
with a given name.
Loads functions from another Library .
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
Registers a new function that returns a value, which can be called from a Yarn program.
| The name of the variable to retrieve the value of. |
| On return, if this method returned true, contains the retrieved value. If this method returned false, contains the default value of |
T | The type of the variable to retrieve. |
Method in Library
Removes a function from the Library.
If no function with the given name is present in the Library, this method does nothing.
Name | Description |
---|---|
Name | Description |
---|---|
Method in
Name | Description |
---|
string
name
The name of the function to remove.
string
variableName
The name to associate with this variable.
string
stringValue
The string to store.
| The name to associate with this variable. |
| The number to store. |
Method in Library
Registers a new function that returns a value, which can be called from a Yarn program.
Name | Description |
---|---|
Name | Description |
---|---|
Method in
Name | Description |
---|
string
name
The name of the function.
System.Delegate
implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
| The name of the node that needs to have a tracking variable created. |
Method in Library
Returns a System.Delegate
with a given name.
The System.Delegate
.
Name | Description |
---|---|
string
name
The name of the function to retrieve.
Name | Description |
---|---|
Yarn.Library otherLibrary
The library to import functions from.
Method in Library
Registers a new function that returns a value, which can be called from a Yarn program.
Name | Description |
---|---|
Name | Description |
---|---|
string
name
The name of the function.
System.Func<TResult>
implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
Method in Library
Registers a new function that returns a value, which can be called from a Yarn program.
Name | Description |
---|---|
Name | Description |
---|---|
Method in
Name | Description |
---|
Name | Description |
---|
string
name
The name of the function.
System.Func<T1, TResult>
implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
TResult
The return type of the function.
T1
The type of the function's first argument.
| The name of the function. |
| The method to be invoked when the function is called. |
TResult | The return type of the function. |
TResult | The return type of the function. |
T1 | The type of the function's first argument. |
T2 | The type of the function's second argument. |
Method in Library
Registers a new function that returns a value, which can be called from a Yarn program.
Name | Description |
---|---|
Name | Description |
---|---|
string
name
The name of the function.
System.Func<T1, T2, T3, TResult>
implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
TResult
The return type of the function.
T1
The type of the function's first argument.
T2
The type of the function's second argument.
T3
The type of the function's third argument.
Method in Library
Registers a new function that returns a value, which can be called from a Yarn program.
Name | Description |
---|---|
Name | Description |
---|---|
string
name
The name of the function.
System.Func<T1, T2, T3, T4, T5, TResult>
implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
TResult
The return type of the function.
T1
The type of the function's first argument.
T2
The type of the function's second argument.
T3
The type of the function's third argument.
T4
The type of the function's fourth argument.
T5
The type of the function's fifth argument.
Method in Library
Registers a new function that returns a value, which can be called from a Yarn program.
Name | Description |
---|---|
Name | Description |
---|---|
string
name
The name of the function.
System.Func<T1, T2, T3, T4, TResult>
implementation
The method to be invoked when the function is called.
TResult
The return type of the function.
TResult
The return type of the function.
T1
The type of the function's first argument.
T2
The type of the function's second argument.
T3
The type of the function's third argument.
T4
The type of the function's fourth argument.
Name | Description |
---|---|
string
message
The text that should be logged.
Struct in Yarn
Inherits from System.ValueType
A line of dialogue, sent from the Dialogue to the game.
When the game receives a Line, it should do the following things to prepare the line for presentation to the user.
Use the value in the ID field to look up the appropriate user-facing text in the string table.
Use ExpandSubstitutions(string,IList<string>) to replace all substitutions in the user-facing text.
Use ParseMarkup(string) to parse all markup in the line.
You do not create instances of this struct yourself. They are created by the Dialogue during program execution.
Dialogue.LineHandler: Gets or sets the LineHandler that is called when a line is ready to be shown to the user.
Name | Description |
---|---|
Delegate in
Represents the method that is called when the Dialogue delivers a .
Name | Description |
---|
: Represents the method that is called when the Dialogue delivers an .
: Represents the method that is called when the Dialogue delivers a .
: Represents the method that is called when the Dialogue begins executing a node.
: Represents the method that is called when the Dialogue reaches the end of a node.
: Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
The string ID for this line.
The values that should be inserted into the user-facing text before delivery.
line
The that has been delivered.
Class in Yarn
Inherits from System.Object
A simple concrete implementation of IVariableStorage that keeps all variables in memory.
Name | Description |
---|---|
Method in
Method in
Name | Description |
---|
Removes all variables from storage.
Stores a bool
in this VariableStorage.
Stores a float
in this VariableStorage.
Stores a string
in this VariableStorage.
Retrieves a value of type T
by name.
| The name to associate with this variable. |
| The boolean value to store. |
Name | Description |
---|---|
string
variableName
The name to associate with this variable.
string
stringValue
The string to store.
Name | Description |
---|---|
string
variableName
The name to associate with this variable.
float
floatValue
The number to store.
Method in MemoryVariableStore
Retrieves a value of type T
by name.
true
if a value named variableName
of type T
was retrieved; false
otherwise.
Name | Description |
---|---|
Name | Description |
---|---|
string
variableName
The name of the variable to retrieve the value of.
T
result
On return, if this method returned true, contains the retrieved value. If this method returned false, contains the default value of T
(for example, 0
for float
values, null
for strings, and so on.)
T
The type of the variable to retrieve.
Class in
A node of Yarn script, contained within a , and containing Yarn.Instruction
s.
Name | Description |
---|
Name | Description |
---|
The list of instructions in this node. |
A jump table, mapping the names of labels to positions in the instructions list. |
The name of this node. |
the entry in the program's string table that contains the original text of this node; null if this is not available |
The tags associated with this node. |
Property in Node
A jump table, mapping the names of labels to positions in the instructions list.
Struct in Yarn
Inherits from System.ValueType
A set of Option s, sent from the Dialogue to the game.
You do not create instances of this struct yourself. They are created by the Dialogue during program execution.
Dialogue.OptionsHandler: Gets or sets the OptionsHandler that is called when a set of options are ready to be shown to the user.
Name | Description |
---|---|
Name | Description |
---|---|
Gets the Option s that should be presented to the user.
An option to be presented to the user.
Property in Node
the entry in the program's string table that contains the original text of this node; null if this is not available
Struct in OptionSet
Inherits from System.ValueType
An option to be presented to the user.
Name | Description |
---|---|
Gets the name of the node that will be run if this option is selected.
Gets the identifying number for this option.
Gets a value indicating whether the player should be permitted to select this option.
Gets the Line that should be presented to the user for this option.
Delegate in Yarn
Inherits from System.MulticastDelegate
Represents the method that is called when the Dialogue begins executing a node.
LineHandler: Represents the method that is called when the Dialogue delivers a Line .
OptionsHandler: Represents the method that is called when the Dialogue delivers an OptionSet .
CommandHandler: Represents the method that is called when the Dialogue delivers a Command .
NodeCompleteHandler: Represents the method that is called when the Dialogue reaches the end of a node.
DialogueCompleteHandler: Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
Delegate in Yarn
Inherits from System.MulticastDelegate
Represents the method that is called when the Dialogue reaches the end of a node.
This method may be called multiple times over the course of code execution. A node being complete does not necessarily represent the end of the conversation.
LineHandler: Represents the method that is called when the Dialogue delivers a Line .
OptionsHandler: Represents the method that is called when the Dialogue delivers an OptionSet .
CommandHandler: Represents the method that is called when the Dialogue delivers a Command .
NodeStartHandler: Represents the method that is called when the Dialogue begins executing a node.
DialogueCompleteHandler: Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
Name | Description |
---|---|
Name | Description |
---|---|
Property in
Property in
string
startedNodeName
The name of the node.
string
completedNodeName
The name of the node.
Property in Option
Gets the identifying number for this option.
When the user selects this option, this value should be used as the parameter for SetSelectedOption(int) .
Property in Option
Gets a value indicating whether the player should be permitted to select this option.
If this value is false
, this option had a line condition on it that failed. The option will still be delivered to the game, but, depending on the needs of the game, the game may decide to not allow the player to select it, or not offer it to the player at all.
This is intended for situations where games wish to show options that the player _could_ have taken, if some other condition had been met (e.g. having enough "charisma" points).
Class in Yarn
Inherits from System.Object
Contains the built-in types available in the Yarn language.
Name | Description |
---|---|
Gets the type representing any value.
Gets the type representing boolean values.
Gets the type representing numbers.
Gets the type representing strings.
Gets a dictionary that maps CLR types to their corresponding Yarn types.
Interface in Yarn
Provides a mechanism for storing and retrieving instances of the Yarn.Value
class.
Name | Description |
---|---|
Property in
Removes all variables from storage.
Stores a bool
in this VariableStorage.
Stores a float
in this VariableStorage.
Stores a string
in this VariableStorage.
Retrieves a value of type T
by name.