# Storylets and Saliency

**Storylets and Saliency** are a new feature of **Yarn Spinner 3** that has quite a few different pieces to making it work. Because of this we have multiple samples dedicated to demonstrating these.

The samples are not about the **concept** of storylets and saliency, if you are new to this and wondering what this all means, then we *highly* recommend our [storylets-and-saliency-a-primer](https://docs.yarnspinner.dev/write-yarn-scripts/advanced-scripting/storylets-and-saliency-a-primer "mention").

The samples assume you are comfortable now with both the [concepts of storylets and salient content](https://docs.yarnspinner.dev/write-yarn-scripts/advanced-scripting/saliency) and [writing them](https://docs.yarnspinner.dev/write-yarn-scripts/advanced-scripting/node-groups) in Yarn Spinner.

There are three **samples** around using storylets and saliency in Yarn Spinner for Unity:

* [basics-storylets-and-saliency](https://docs.yarnspinner.dev/yarn-spinner-for-unity/samples/storylets-and-saliency/basics-storylets-and-saliency "mention") goes over the basics of using storylets in your games
* [custom-saliency-strategies](https://docs.yarnspinner.dev/yarn-spinner-for-unity/samples/storylets-and-saliency/custom-saliency-strategies "mention") looks at how you can create custom saliency strategies
* [advanced-saliency](https://docs.yarnspinner.dev/yarn-spinner-for-unity/samples/storylets-and-saliency/advanced-saliency "mention") demonstrates using storylets and interpolation together to build entire dynamic stories and events.
