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OnCharacterWillAppear(int,MarkupParseResult,CancellationToken)

Method in PauseEventProcessor

Summary

Parameters

Name
Description

int currentCharacterIndex

MarkupParseResult line

CancellationToken cancellationToken

public async YarnTask OnCharacterWillAppear(int currentCharacterIndex, MarkupParseResult line, CancellationToken cancellationToken)

OnLineDisplayBegin(MarkupParseResult,TMP_Text)

Method in

Name
Description
public void OnLineDisplayBegin(MarkupParseResult line, TMP_Text text)

line

TMP_Text text

Summary

Parameters

PauseEventProcessor

MarkupParseResult

PauseEventProcessor

Class in Yarn.Unity

Inherits from System.Object

Summary

Allows pausing the current typewrite through [pause/] markers.

public sealed class PauseEventProcessor : IActionMarkupHandler

Methods

Name
Description

OnCharacterWillAppear(int,MarkupParseResult,CancellationToken)
OnLineDisplayBegin(MarkupParseResult,TMP_Text)
OnLineDisplayComplete()
OnLineWillDismiss()
OnPrepareForLine(MarkupParseResult,TMP_Text)

OnLineDisplayComplete()

Method in PauseEventProcessor

Summary

public void OnLineDisplayComplete()

OnPrepareForLine(MarkupParseResult,TMP_Text)

Method in PauseEventProcessor

Summary

public void OnPrepareForLine(MarkupParseResult line, TMP_Text text)

Parameters

Name
Description

line

TMP_Text text

MarkupParseResult

OnLineWillDismiss()

Method in

public void OnLineWillDismiss()

Summary

PauseEventProcessor