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Option

Struct in OptionSet

Inherits from System.ValueType

Summary

An option to be presented to the user.

Properties

Name
Description

ID

Gets the identifying number for this option.

IsAvailable

Gets a value indicating whether the player should be permitted to select this option.

Line

Gets the Line that should be presented to the user for this option.

ID

Property in Option

Summary

Gets the identifying number for this option.

public int ID { get; private set; }

Remarks

When the user selects this option, this value should be used as the parameter for SetSelectedOption(int) .

IsAvailable

Property in Option

Summary

Gets a value indicating whether the player should be permitted to select this option.

public bool IsAvailable { get; private set; }

Remarks

If this value is false, this option had a line condition on it that failed. The option will still be delivered to the game, but, depending on the needs of the game, the game may decide to not allow the player to select it, or not offer it to the player at all.

This is intended for situations where games wish to show options that the player _could_ have taken, if some other condition had been met (e.g. having enough "charisma" points).

Line

Property in Option

Summary

Gets the Line that should be presented to the user for this option.

public Line Line { get; private set; }

Remarks

See the documentation for the Line class for information on how to prepare a line before presenting it to the user.

public struct Option