Method in DialogueViewBase
Called by the DialogueRunner to signal that a set of options should be displayed to the user.
When this method is called, the DialogueRunner will pause execution until the `onOptionSelected` method is called.
If your scene includes multiple dialogue views that override this method, they will all receive a call each time the dialogue system presents options to the player. You must ensure that only one of them calls the onOptionSelected
method.
Name | Description |
---|---|
Yarn.Unity.DialogueOption[] dialogueOptions
The set of options that should be displayed to the user.
Action<int>
onOptionSelected
A method that should be called when the user has made a selection.