Method in DialogueRunner
This method is obsolete and may be removed from a future version of Yarn Spinner.
Saves all variables in the Dialogue Runner's variable storage into the UnityEngine.PlayerPrefs object.
public void SaveStateToPlayerPrefs(string SaveKey = "YarnBasicSave")This method serializes all variables in VariableStorage into a string containing JSON, and then stores that string in the UnityEngine.PlayerPrefs object under the key SaveKey.
The stored information can be restored via the LoadStateFromPlayerPrefs(string) method.
: Provides a unified interface for exporting all variables. Intended to be a point for custom saving, editors, etc.
string SaveKey
The key to use when storing the variables.