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Method in Actions
public void AddCommandHandler<T1, T2>(string commandName, Action<T1, T2> handler);string commandName
System.Action<T1, T2> handler
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6>(string commandName, Action<T1, T2, T3, T4, T5, T6> handler);string commandName
Method in Actions
public void AddFunction<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>(string name, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult> implementation);string name
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4>(string commandName, Func<T1, T2, T3, T4, Coroutine> handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(string commandName, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, IEnumerator> handler)string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6>(string commandName, Func<T1, T2, T3, T4, T5, T6, Coroutine> handler);string commandName
Method in
Method in
Method in
Method in
System.Action<T1, T2, T3, T4, T5, T6> handler
System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult> implementation
System.Func<T1, T2, T3, T4, UnityEngine.Coroutine> handler
System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, System.Collections.IEnumerator> handler
System.Func<T1, T2, T3, T4, T5, T6, UnityEngine.Coroutine> handler
public void AddCommandHandler<T1, T2, T3, T4, T5>(string commandName, Action<T1, T2, T3, T4, T5> handler);string commandName
System.Action<T1, T2, T3, T4, T5> handler
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(string commandName, Action<T1, T2, T3, T4, T5, T6, T7, T8> handler);string commandName
System.Action<T1, T2, T3, T4, T5, T6, T7, T8> handler
public void AddFunction(string name, Delegate implementation)string name
System.Delegate implementation
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(string commandName, Action<T1, T2, T3, T4, T5, T6, T7, T8, T9> handler);string commandName
System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9> handler
Method in Actions
public void AddFunction<T1, T2, T3, T4, T5, TResult>(string name, Func<T1, T2, T3, T4, T5, TResult> implementation);string name
Method in Actions
public void SetupForProject(YarnProject yarnProject)yarnProject
Method in
System.Func<T1, T2, T3, T4, T5, TResult> implementation
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(string commandName, Func<T1, T2, T3, T4, T5, T6, T7, Coroutine> handler);string commandName
System.Func<T1, T2, T3, T4, T5, T6, T7, UnityEngine.Coroutine> handler
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6>(string commandName, Func<T1, T2, T3, T4, T5, T6, IEnumerator> handler)string commandName
Constructor in Actions
public Actions(DialogueRunner dialogueRunner, Library library)dialogueRunner
System.Func<T1, T2, T3, T4, T5, T6, System.Collections.IEnumerator> handler
library
Method in Actions
public void AddCommandHandler(string commandName, Action handler);string commandName
Method in
System.Action handler
public void AddCommandHandler(string commandName, Delegate handler)string commandName
System.Delegate handler
Method in Actions
public void AddCommandHandler(string commandName, MethodInfo methodInfo)string commandName
Method in Actions
public void AddCommandHandler(string commandName, Func<IEnumerator> handler)string commandName
Method in
Method in
Method in
Method in
Method in
Method in
System.Reflection.MethodInfo methodInfo
System.Func<System.Collections.IEnumerator> handler
public void AddCommandHandler<T1, T2, T3>(string commandName, Func<T1, T2, T3, Coroutine> handler);string commandName
System.Func<T1, T2, T3, UnityEngine.Coroutine> handler
public void AddFunction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>(string name, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult> implementation);string name
System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult> implementation
public void AddFunction<T1, T2, TResult>(string name, Func<T1, T2, TResult> implementation);string name
System.Func<T1, T2, TResult> implementation
public void AddCommandHandler<T1>(string commandName, Func<T1, Coroutine> handler);string commandName
System.Func<T1, UnityEngine.Coroutine> handler
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(string commandName, Func<T1, T2, T3, T4, T5, T6, T7, IEnumerator> handler)string commandName
System.Func<T1, T2, T3, T4, T5, T6, T7, System.Collections.IEnumerator> handler
public void AddCommandHandler<T1, T2>(string commandName, Func<T1, T2, Coroutine> handler);string commandName
System.Func<T1, T2, UnityEngine.Coroutine> handler
Method in Actions
public void AddFunction<T1, T2, T3, T4, T5, T6, T7, TResult>(string name, Func<T1, T2, T3, T4, T5, T6, T7, TResult> implementation);string name
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5>(string commandName, Func<T1, T2, T3, T4, T5, IEnumerator> handler)string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(string commandName, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Coroutine> handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(string commandName, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, Coroutine> handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3>(string commandName, Func<T1, T2, T3, IEnumerator> handler)string commandName
Method in Actions
public void AddCommandHandler<T1>(string commandName, Func<T1, IEnumerator> handler)string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4>(string commandName, Action<T1, T2, T3, T4> handler);string commandName
Method in Actions
public void AddCommandHandler(string commandName, Func<Coroutine> handler);string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4>(string commandName, Func<T1, T2, T3, T4, IEnumerator> handler)string commandName
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(string commandName, Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> handler);string commandName
Method in Actions
public void AddFunction<T1, T2, T3, TResult>(string name, Func<T1, T2, T3, TResult> implementation);string name
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Method in
Property in
Class in
Inherits from System.Object
System.Func<T1, T2, T3, T4, T5, T6, T7, TResult> implementation
System.Func<T1, T2, T3, T4, T5, System.Collections.IEnumerator> handler
System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, UnityEngine.Coroutine> handler
System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, UnityEngine.Coroutine> handler
System.Func<T1, T2, T3, System.Collections.IEnumerator> handler
System.Func<T1, System.Collections.IEnumerator> handler
System.Action<T1, T2, T3, T4> handler
System.Func<UnityEngine.Coroutine> handler
System.Func<T1, T2, T3, T4, System.Collections.IEnumerator> handler
System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> handler
System.Func<T1, T2, T3, TResult> implementation
public void AddFunction<T1, TResult>(string name, Func<T1, TResult> implementation);string name
System.Func<T1, TResult> implementation
public void RemoveFunction(string name)string name
public void AddFunction<T1, T2, T3, T4, T5, T6, T7, T8, TResult>(string name, Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult> implementation);string name
System.Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult> implementation
public void AddCommandHandler<T1, T2, T3>(string commandName, Action<T1, T2, T3> handler);string commandName
System.Action<T1, T2, T3> handler
public void RemoveCommandHandler(string commandName)string commandName
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(string commandName, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, IEnumerator> handler)string commandName
System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, System.Collections.IEnumerator> handler
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(string commandName, Action<T1, T2, T3, T4, T5, T6, T7> handler);string commandName
System.Action<T1, T2, T3, T4, T5, T6, T7> handler
public void AddFunction<T1, T2, T3, T4, T5, T6, TResult>(string name, Func<T1, T2, T3, T4, T5, T6, TResult> implementation);string name
System.Func<T1, T2, T3, T4, T5, T6, TResult> implementation
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(string commandName, Func<T1, T2, T3, T4, T5, T6, T7, T8, IEnumerator> handler)string commandName
System.Func<T1, T2, T3, T4, T5, T6, T7, T8, System.Collections.IEnumerator> handler
public Library Library { get; }Method in Actions
public static void AddRegistrationMethod(Action<IActionRegistration> registerActions)System.Action<Yarn.Unity.IActionRegistration> registerActions
public class Actions : ICommandDispatcherMethod in Actions
public void AddFunction<T1, T2, T3, T4, TResult>(string name, Func<T1, T2, T3, T4, TResult> implementation);string name
System.Func<T1, T2, T3, T4, TResult> implementation
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5>(string commandName, Func<T1, T2, T3, T4, T5, Coroutine> handler);string commandName
System.Func<T1, T2, T3, T4, T5, UnityEngine.Coroutine> handler
Method in Actions
public void AddFunction<TResult>(string name, Func<TResult> implementation);string name
System.Func<TResult> implementation
Method in Actions
public void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(string commandName, Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine> handler);string commandName
System.Func<T1, T2, T3, T4, T5, T6, T7, T8, UnityEngine.Coroutine> handler
Method in Actions
public void AddCommandHandler<T1>(string commandName, Action<T1> handler);string commandName
System.Action<T1> handler
Method in Actions
public void AddCommandHandler<T1, T2>(string commandName, Func<T1, T2, IEnumerator> handler)string commandName
System.Func<T1, T2, System.Collections.IEnumerator> handler