Property in Option
Gets the identifying number for this option.
public int ID { get; private set; }When the user selects this option, this value should be used as the parameter for SetSelectedOption(int) .
Property in Option
Gets a value indicating whether the player should be permitted to select this option.
public bool IsAvailable { get; private set; }If this value is false, this option had a line condition on it that failed. The option will still be delivered to the game, but, depending on the needs of the game, the game may decide to not allow the player to select it, or not offer it to the player at all.
This is intended for situations where games wish to show options that the player _could_ have taken, if some other condition had been met (e.g. having enough "charisma" points).
Property in
Gets the that should be presented to the user for this option.
See the documentation for the class for information on how to prepare a line before presenting it to the user.
public Line Line { get; private set; }Struct in OptionSet
Inherits from System.ValueType
An option to be presented to the user.
public struct OptionGets the identifying number for this option.
Gets a value indicating whether the player should be permitted to select this option.
Gets the that should be presented to the user for this option.