Yarn Spinner Project Files

Learn about Yarn Spinner Project files.

A .yarnproject file is a JSON file that tells Yarn Spinner which Yarn scripts to compile, how to find localised content, and other project configuration options.

Yarn Projects are used by the Yarn Spinner VS Code extension, game engines (Unity, Godot, Unreal), and the command line tools to understand how your dialogue files fit together.

Creating a Yarn Project File

You can create a .yarnproject file manually, or use your game engine's tools:

  • Unity: Open the Assets menu and choose Yarn Spinner → Yarn Project

  • Godot: Open Project → Tools → YarnSpinner → Create Yarn Project

  • VS Code / Manual: Create a new file with the .yarnproject extension and add the JSON structure below

File Format

A .yarnproject file is a JSON document with the following structure:

{
  "projectFileVersion": 3,
  "sourceFiles": ["**/*.yarn"],
  },
}

Properties Reference

projectFileVersion

Required. An integer that identifies which version of the project file format is being used.

  • Use 3 for Yarn Spinner 3.x projects

  • Use 2 for Yarn Spinner 2.3+ projects

When upgrading from Yarn Spinner 2.x to 3.x, you will need to change this value from 2 to 3.

sourceFiles

Required. An array of file patterns that specify which Yarn scripts (.yarn files) should be included in this project.

Patterns use glob syntax, including support for:

  • * matches any characters except path separators

  • ** matches any characters including path separators (globstar)

  • ? matches a single character

Common patterns:

Pattern
Matches

**/*.yarn

All .yarn files in the project folder and all subfolders

*.yarn

All .yarn files in the same folder as the .yarnproject file only

Dialogue/**/*.yarn

All .yarn files in the Dialogue folder and its subfolders

../Common.yarn

A specific file in the parent directory

You can include multiple patterns:

If a file matches multiple patterns, it will only be included once.

excludeFiles

Optional. An array of file patterns that specify which Yarn scripts should be excluded from compilation, even if they match a pattern in sourceFiles.

This is useful for excluding backup folders, build output directories, or work in progress files.

Common exclusion patterns:

Pattern
Excludes

**/backup/**

Any files inside folders named backup

**/*~/**

Folders ending with ~ (Unity's convention for ignored folders)

**/build/**

Build output directories

**/node_modules/**

Node.js dependencies (if your project uses them)

Test_*.yarn

Files starting with Test_

By default, newly created .yarnproject files in Unity exclude any .yarn files in folders ending with ~. This follows Unity's convention for ignoring certain folders.

baseLanguage

Optional. An IETF BCP 47 language tag indicating the language your source Yarn scripts are written in.

Common language tags:

Tag
Language

en

English

en-AU

English (Australia)

en-GB

English (United Kingdom)

en-US

English (United States)

de

German

fr

French

ja

Japanese

zh-Hans

Chinese (Simplified)

If not specified, Yarn Spinner will use your computer's current locale.

localisation

Optional. A dictionary that describes where localised resources can be found for each language. Each key is a language tag, and each value is an object with the following properties:

  • strings: Path to a file containing localised line text (typically a CSV file)

  • assets: Path to a directory containing localised assets (such as voiceover audio)

Paths are relative to the location of the .yarnproject file.

definitions

Optional. Path to a JSON file containing command and function definitions used by the project. This file uses the .ysls.json extension and follows the ysls.json schema.

{% hint style="info" %} If you're using Yarn Spinner for Unity, command and function definitions are automatically detected from your C# code. You only need a .ysls.json file if you're using a different game engine or want to provide additional documentation. {% endhint %}

compilerOptions

Optional. An object containing additional settings used by the Yarn Spinner compiler. This is reserved for future use and currently has no defined options.

Complete Example

Here's a complete example of a .yarnproject file for a game with multiple languages:

Working with VS Code

The Yarn Spinner VS Code extension automatically detects .yarnproject files in your workspace. When a project file is present:

  • Only files matching sourceFiles patterns (minus excludeFiles exclusions) are compiled

  • Error checking and autocompletion use the project's configuration

  • Commands and functions from your definitions file appear in autocomplete

If no .yarnproject file exists in your workspace, the VS Code extension will treat all .yarn files in the workspace as a single implicit project.

The VS Code extension does not currently respect VS Code's files.exclude setting. To exclude files from Yarn Spinner's compilation, use the excludeFiles property in your .yarnproject file instead.

Troubleshooting

Duplicate node errors

If you're seeing "More than one node is named..." errors, you likely have duplicate .yarn files being compiled. This can happen when:

  • Build output or cache folders contain copies of your Yarn files

  • Backup folders contain older versions of files

Solution: Add the duplicate locations to your excludeFiles array:

Files not being found

If your Yarn files aren't being detected:

  1. Check that your sourceFiles patterns are correct

  2. Verify the paths are relative to the .yarnproject file location

  3. Use the ysc list-sources command to see which files match your patterns

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