In-Memory Variable Storage
The In-Memory Variable Storage component is a Variable Storage component that stores all variables in memory. These variables are erased when the game stops.
The In-Memory Variable Storage component is intended to be a useful tool for getting started, and to be replaced with a custom variable storage that meets your game's needs.
However, if your game has no need to save and restore game state, then this class can be used in your final game, too.
Inspector
Property | Description |
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Debug Text View | A Unity UI Text object that will display a summary of the variables that have been stored in this component. If this is not set, this property will not be used. You can use this property to display a debug summary of your variables at run-time in your games. |
Debug Variables | This area of the Inspector shows a summary of the variables. This works similarly to the Debug Text View property, but the summary is only ever shown in the Editor, and it doesn't require any setup. |
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