Yarn Spinner 3.1
Dialogue Runner Is Now More Async
Dialogue Option Fallthrough
Guard: Who goes there?
// If the player is a thief, a royal visitor, or a merchant, then
// go run the appropriate conversation for that. The player might be
// some combination of the three, so let them choose.
-> A thief! <<if $player_is_thief>>
<<jump Guard_Thief_Conversation>>
-> A royal visitor! <<if $player_is_royal_visitor>>
<<jump Guard_RoyalVisitor_Conversation>>
-> A merchant! <<if $player_is_merchant>>
<<jump Guard_Merchant_Conversation>>
// But if the player is NONE of those, then none of the options would have
// been available. We'll fall through to here.
Player: I'm nobody!
<<jump Guard_Nobody_Conversation>>Lines Know Where They Came From
Options Can Now Be Hurried Up And Cancelled
New Typewriter System
Removed Legacy DialogueView Classes
DialogueView ClassesLast updated
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