Line
Struct in Yarn
Inherits from System.ValueType
Summary
A line of dialogue, sent from the Dialogue to the game.
Remarks
When the game receives a Line, it should do the following things to prepare the line for presentation to the user.
Use the value in the ID field to look up the appropriate user-facing text in the string table.
Use ExpandSubstitutions(string,IList<string>) to replace all substitutions in the user-facing text.
Use ParseMarkup(string) to parse all markup in the line.
You do not create instances of this struct yourself. They are created by the Dialogue during program execution.
Fields
Name | Description |
---|---|
The string ID for this line. | |
The values that should be inserted into the user-facing text before delivery. |
See Also
Dialogue.LineHandler: Gets or sets the LineHandler that is called when a line is ready to be shown to the user.