SaveStateToPlayerPrefs(string)
Method in DialogueRunner
This method is obsolete and may be removed from a future version of Yarn Spinner.
Summary
Saves all variables in the Dialogue Runner's variable storage into the UnityEngine.PlayerPrefs
object.
Remarks
This method serializes all variables in VariableStorage into a string containing JSON, and then stores that string in the UnityEngine.PlayerPrefs
object under the key SaveKey
.
The stored information can be restored via the LoadStateFromPlayerPrefs(string) method.
Parameters
Name | Description |
---|---|
| The key to use when storing the variables. |
See Also
VariableStorageBehaviour.GetAllVariables(): Provides a unified interface for exporting all variables. Intended to be a point for custom saving, editors, etc.