onUnhandledCommand
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Field in
A that is called when a is received and no command handler was able to handle it.
Use this method to dispatch a command to other parts of your game.
This method is only called if the has not been
handled by a command handler that has been added to the , or by a method on a UnityEngine.MonoBehaviour
in the scene with the attribute .
This method receives the full text of the command, as it appears
between the <<
and >>
markers.
: Adds a command handler. Dialogue will pause execution after the command is called.
: An attribute that marks a method on an object as a command.