onUnhandledCommand

Field in DialogueRunner

Summary

A UnityEventString that is called when a Command is received and no command handler was able to handle it.

public UnityEventString onUnhandledCommand;

Remarks

Use this method to dispatch a command to other parts of your game. This method is only called if the Command has not been handled by a command handler that has been added to the DialogueRunner, or by a method on a UnityEngine.MonoBehaviour in the scene with the attribute YarnCommandAttribute.

When a command is delivered in this way, the DialogueRunner will not pause execution. If you want a command to make the DialogueRunner pause execution, see AddCommandHandler(string,Delegate).

This method receives the full text of the command, as it appears between the << and >> markers.

See Also

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