Provides access to all Culture s supported by Yarn Spinner.
A component that listens for user input, and uses it to notify a dialogue view that the user wishes to advance to the next step in the dialogue.
Stores a reference to a dialogue node in a Yarn Project.
The DialogueRunner component acts as the interface between your game and Yarn Spinner.
UnityEngine.MonoBehaviour that can present lines and options to the user, when it receives them from a DialogueRunner .
Contains coroutine methods that apply visual effects. This class is used by LineView to handle animating the presentation of lines.
A simple implementation of VariableStorageBehaviour.
UnityEngine.MonoBehaviour that produces LocalizedLine s, for use in Dialogue Views.
A Dialogue View that presents lines of dialogue, using Unity UI elements.
Represents a line, ready to be presented to the user in the localisation they have specified.
Represents a collection of marker names and colours.
Detects if the render pipeline is different from the one the samples were created with, and warn you that things might look odd.
System.Collections.Generic.IDictionary`2 that can be serialized as part of a Unity object.
UnityEngine.MonoBehaviour that a DialogueRunner uses to store and retrieve variables.
A subclass of DialogueViewBase that plays voice-over
UnityEngine.AudioClip s for lines of dialogue.
An attribute that marks a method on an object as a command.
Marks the method as a function to be registered with the running instance's library.
Specifies that a field represents a reference to a named Yarn node that exists in a Yarn project.