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AssemblyExtensions
AudioLineProvider
AudioLocalizedLine
CharacterColorView
Culture
Cultures
DialogueAdvanceInput
DialogueCharacterNameView
DialogueOption
DialogueReference
DialogueRunner
dialogueViews
lineProvider
onCommand
onDialogueComplete
onNodeComplete
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AddCommandHandler(string,Delegate)
AddCommandHandler(string,System.Action)
AddCommandHandler(string,System.Func<Coroutine>)
AddCommandHandler(string,System.Action<T1>)
AddCommandHandler(string,System.Func<T1, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2>)
AddCommandHandler(string,System.Func<T1, T2, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2, T3>)
AddCommandHandler(string,System.Func<T1, T2, T3, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2, T3, T4>)
AddCommandHandler(string,System.Func<T1, T2, T3, T4, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5>)
AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, Coroutine>)
AddCommandHandler(string,System.Action<T1, T2, T3, T4, T5, T6>)
AddCommandHandler(string,System.Func<T1, T2, T3, T4, T5, T6, Coroutine>)
AddFunction(string,Delegate)
AddFunction(string,System.Func<TResult>)
AddFunction(string,System.Func<TResult, T1>)
AddFunction(string,System.Func<TResult, T1, T2>)
AddFunction(string,System.Func<TResult, T1, T2, T3>)
AddFunction(string,System.Func<TResult, T1, T2, T3, T4>)
AddFunction(string,System.Func<TResult, T1, T2, T3, T4, T5>)
AddFunction(string,System.Func<TResult, T1, T2, T3, T4, T5, T6>)
Clear()
GetTagsForNode(String)
LoadStateFromPlayerPrefs(string)
NodeExists(string)
OnViewRequestedInterrupt()
RemoveCommandHandler(string)
RemoveFunction(string)
ResetDialogue(string)
SaveStateToPlayerPrefs(string)
SetDialogueViews(DialogueViewBase[])
SetInitialVariables(bool)
SetProject(YarnProject)
SplitCommandText(string)
StartDialogue(string)
Stop()
CurrentNodeName
Dialogue
IsDialogueRunning
VariableStorage
StringUnityEvent
DialogueViewBase
Effects
InMemoryVariableStorage
LanguageAttribute
LineMetadata
LineProviderBehaviour
LineView
Localization
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OptionsListView
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VoiceOverView
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onDialogueComplete
Field in
DialogueRunner
Summary
A Unity event that is called once the dialogue has completed.
public
UnityEvent
onDialogueComplete
;
See Also
Dialogue.DialogueCompleteHandler
Previous
onCommand
Next
onNodeComplete
Last modified
1yr ago