LoadStateFromPersistentStorage(string)
Loads all variables from the requested file in persistent storage into the Dialogue Runner's variable storage.
public bool LoadStateFromPersistentStorage(string saveFileName)
This method loads the file
saveFileName
from the persistent data storage and attempts to read it as JSON. This is then deserialised and loaded into the VariableStorage.Name | Description |
---|---|
string saveFileName | the name the save file should have on disc, including any file extension |
true
if the variables were successfully loaded from the player preferences; false
otherwise.Last modified 15d ago