# onNodeComplete

Field in [DialogueRunner](https://docs.yarnspinner.dev/api/csharp/yarn.unity/yarn.unity.dialoguerunner)

## Summary

A Unity event that is called when a node is complete.

```csharp
public UnityEventString? onNodeComplete;
```

## Remarks

This event receives as a parameter the name of the node that just finished running.

## See Also

* [Dialogue.NodeCompleteHandler](https://docs.yarnspinner.dev/api/csharp/yarn/yarn.dialogue/yarn.dialogue.nodecompletehandler): Gets or sets the [NodeCompleteHandler](https://docs.yarnspinner.dev/api/csharp/yarn/yarn.nodecompletehandler) that is called when a node is complete.
