# onNodeComplete

Field in [DialogueRunner](/api/csharp/yarn.unity/yarn.unity.dialoguerunner.md)

## Summary

A Unity event that is called when a node is complete.

```csharp
public UnityEventString? onNodeComplete;
```

## Remarks

This event receives as a parameter the name of the node that just finished running.

## See Also

* [Dialogue.NodeCompleteHandler](/api/csharp/yarn/yarn.dialogue/yarn.dialogue.nodecompletehandler.md): Gets or sets the [NodeCompleteHandler](/api/csharp/yarn/yarn.nodecompletehandler.md) that is called when a node is complete.


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