A UnityEventString that is called when a Command is received and no command handler was able to handle it.
publicUnityEventString?onUnhandledCommand;
Remarks
Use this method to dispatch a command to other parts of your game. This method is only called if the Command has not been handled by a command handler that has been added to the DialogueRunner, or by a method on a UnityEngine.MonoBehaviour in the scene with the attribute YarnCommandAttribute.