# startNode

Field in [DialogueRunner](https://docs.yarnspinner.dev/api/csharp/yarn.unity/yarn.unity.dialoguerunner)

## Summary

The name of the node that will start running immediately after loading.

```csharp
public string startNode = "Start";
```

## Remarks

This value must be the name of a node present in [YarnProject](https://docs.yarnspinner.dev/api/csharp/yarn.unity/yarn.unity.dialoguerunner/yarn.unity.dialoguerunner.yarnproject) .

## See Also

* [DialogueRunner.YarnProject](https://docs.yarnspinner.dev/api/csharp/yarn.unity/yarn.unity.dialoguerunner/yarn.unity.dialoguerunner.yarnproject): Gets the [YarnProject](https://docs.yarnspinner.dev/api/csharp/yarn.unity/yarn.unity.dialoguerunner/yarn.unity.dialoguerunner.yarnproject) asset that this dialogue runner uses.
* [DialogueRunner.StartDialogue(string)](https://docs.yarnspinner.dev/api/csharp/yarn.unity/yarn.unity.dialoguerunner/yarn.unity.dialoguerunner.startdialogue): Starts running a node of dialogue.
