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Writing Your Dialogue
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NPC Dialogue Game
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Building a Custom Dialogue Runner
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Actions
AudioLineProvider
CharacterColorView
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DialogueAdvanceInput
DialogueCharacterNameView
DialogueOption
DialogueReference
nodeName
project
DialogueReference()
DialogueReference(YarnProject,string)
M:Yarn.Unity.DialogueReference.op_Implicit(Yarn.Unity.DialogueReference)~System.String
IsValid
DialogueRunner
DialogueViewBase
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IsValid
Property in
DialogueReference
Summary
Gets a value indicating that this reference is valid - that is, the project and node name are set, and the node exists in the project.
public
bool
IsValid
{
get
};
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M:Yarn.Unity.DialogueReference.op_Implicit(Yarn.Unity.DialogueReference)~System.String
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DialogueRunner
Last modified
21d ago