UsesAddressableAssets
Property in Localization
Summary
Gets a value indicating whether this Localization
makes use of Addressable Assets ( true
), or if it
stores its assets as direct references ( false
).
public bool UsesAddressableAssets { get; internal set; }
Remarks
If this property is true
, Yarn.Unity.Localization.GetLocalizedObjectAsync1(System.String)</code> and <code>Yarn.Unity.Localization.ContainsLocalizedObject1(System.String)
should not be used to retrieve
localised objects. Instead, the Addressable Assets API should be
used.
Last updated
Was this helpful?