Dialogue
Inherits from
System.Object
Co-ordinates the execution of Yarn programs.
public class Dialogue : IAttributeMarkerProcessor
Name | Description |
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Name | Description |
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The node that execution will start from. |
Name | Description |
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Starts, or continues, execution of the current Program. | |
Replaces all substitution markers in a text with the given substitution list. | |
Returns the string ID that contains the original, uncompiled source text for a node. | |
Returns the tags for the node nodeName . | |
Gets a value indicating whether a specified node exists in the Program. | |
Unloads all nodes from the Dialogue. |
Name | Description |
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Gets the name of the node that this Dialogue is currently executing. | |
Gets a value indicating whether the Dialogue is currently executing Yarn instructions. | |
Invoked when the Dialogue needs to report debugging information. | |
Invoked when the Dialogue needs to report an error. | |
Gets the names of the nodes in the currently loaded Program. | |
Gets or sets the OptionsHandler that is called when a set of options are ready to be shown to the user. | |
Gets or sets the PrepareForLinesHandler that is called when the dialogue anticipates delivering some lines. | |
Gets or sets the object that provides access to storing and retrieving the values of variables. |
Last modified 1yr ago