Dialogue
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Class in
Inherits from System.Object
Co-ordinates the execution of Yarn programs.
The node that execution will start from.
Starts, or continues, execution of the current Program.
Gets the collection of headers present on the node named nodeName
.
Gets the value of the header named headerName
on the node named nodeName
, or null
if the header can't be found.
Returns the string ID that contains the original, uncompiled source text for a node.
Returns the tags for the node nodeName
.
Returns if the node group has any potential nodes to be run based on the current salient selector.
Gets a value indicating whether nodeName
is the name of a valid node group in the program.
Gets a value indicating whether a specified node exists in the Program.
Evaluate the value of a smart variable named name
.
Unloads all nodes from the Dialogue.
Gets the name of the node that this Dialogue is currently executing.
Gets a value indicating whether the Dialogue is currently executing Yarn instructions.
Invoked when the Dialogue needs to report debugging information.
Invoked when the Dialogue needs to report an error.
Gets the names of the nodes in the currently loaded Program.
Gets or sets the object that provides access to storing and retrieving the values of variables.
Initializes a new instance of the class.
Queries the for what content could possibly run if the node group nodeGroup was run.
Prepares the that the user intends to start running a node.
Loads all nodes from the provided .
Signals to the that the user has selected a specified .
Immediately stops the .
Gets or sets the that is called when a command is to be delivered to the game.
Gets or sets the content saliency strategy used by this .
Gets or sets the that is called when the dialogue reaches its end.
Gets the that this Dialogue uses to locate functions.
Gets or sets the that is called when a line is ready to be shown to the user.
Gets or sets the that is called when a node is complete.
Gets or sets the that is called when a node is started.
Gets or sets the that is called when a set of options are ready to be shown to the user.
Gets or sets the that is called when the dialogue anticipates delivering some lines.