Dialogue
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Class in
Inherits from System.Object
Co-ordinates the execution of Yarn programs.
The node that execution will start from.
Starts, or continues, execution of the current Program.
Replaces all substitution markers in a text with the given substitution list.
Returns the string ID that contains the original, uncompiled source text for a node.
Returns the tags for the node nodeName
.
Gets a value indicating whether a specified node exists in the Program.
Unloads all nodes from the Dialogue.
Gets the name of the node that this Dialogue is currently executing.
Gets a value indicating whether the Dialogue is currently executing Yarn instructions.
Invoked when the Dialogue needs to report debugging information.
Invoked when the Dialogue needs to report an error.
Gets the names of the nodes in the currently loaded Program.
Gets or sets the object that provides access to storing and retrieving the values of variables.
Initializes a new instance of the class.
Loads the nodes from the specified , and adds them to the nodes already loaded.
Parses a line of text, and produces a containing the results.
Prepares the that the user intends to start running a node.
Loads all nodes from the provided .
Signals to the that the user has selected a specified .
Immediately stops the .
Gets or sets the that is called when a command is to be delivered to the game.
Gets or sets the that is called when the dialogue reaches its end.
Gets or sets the 's locale, as an IETF BCP 47 code.
Gets the that this Dialogue uses to locate functions.
Gets or sets the that is called when a line is ready to be shown to the user.
Gets or sets the that is called when a node is complete.
Gets or sets the that is called when a node is started.
Gets or sets the that is called when a set of options are ready to be shown to the user.
Gets or sets the that is called when the dialogue anticipates delivering some lines.