TemporalMarkupHandler
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Class in
Inherits from UnityEngine.MonoBehaviour
A is an object that reacts to the delivery of a line of dialogue, and can optionally control the timing of that delivery.
There are a number of cases where a line's delivery needs to have its timing controlled. For example, adds a small delay between each character, creating a 'typewriter' effect as each letter appears over time.
Another example of a is an in-line event or animation, such as causing a character to play an animation (and waiting for that animation to complete before displaying the rest of the line).
Called after the last call to .
Called immediately before the first character in the line is presented.
Called when the line view receives the line, to prepare for showing the line.
Called repeatedly for each visible character in the line.