autoAdvance

Field in AsyncLineView

Summary

Controls whether this Line View will automatically to the Dialogue Runner that the line is complete as soon as the line has finished appearing.

public bool autoAdvance = false;

Remarks

If this value is true, the Line View will

The DialogueRunner will not proceed to the next piece of content (e.g. the next line, or the next options) until all Dialogue Views have reported that they have finished presenting their lines. If a LineView doesn't report that it's finished until it receives input, the DialogueRunner will end up pausing.

This is useful for games in which you want the player to be able to read lines of dialogue at their own pace, and give them control over when to advance to the next line.

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