autoAdvance
Field in AsyncLineView
Summary
Controls whether this Line View will automatically to the Dialogue Runner that the line is complete as soon as the line has finished appearing.
Remarks
If this value is true, the Line View will
The DialogueRunner will not proceed to the next piece of content (e.g. the next line, or the next options) until all Dialogue Views have reported that they have finished presenting their lines. If a LineView doesn't report that it's finished until it receives input, the DialogueRunner will end up pausing.
This is useful for games in which you want the player to be able to read lines of dialogue at their own pace, and give them control over when to advance to the next line.
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