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- a small scene in which a character explains Yarn Spinner's inbuilt samples and what each of the others include.
- walks through the various major features of Yarn Spinner.
- demonstrates basic customisation of dialogue views with a custom font, view background, and continue button texture.
- demonstrates more elaborate customisation of dialogue views such that they are styled like a text message conversation on a phone screen. This includes how to add lines or options to the screen when a new line is received, as opposed to the default view which replaces the previous line or options.
- demonstrates creation of custom options view and behaviour such that the player is given only a limited amount of time to choose once dialogue options are presented.
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- demonstrates the use of multiple Dialogue Runners to allow different types of NPC background conversations simultaneously with each other or during primary dialogue.
- demonstrates the use of Action Markup to insert command-like triggers in the middle of dialogue line delivery.
- demonstrates the use of Replacement Markup to insert text styling or dynamic content into dialogue lines as they are presented.
- demonstrates the creation of pools of lines or nodes which can be drawn from based on current game state to deliver dynamic, contextual content.
- demonstrates the use of node groups, line groups, and dynamic line content together to make a fully dynamic scene.
- demonstrates the creation of a custom way to score and choose between content in node or line groups at runtime.