continueButton
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Field in
The UnityEngine.UI.Button
that represents an on-screen button that the user can click to continue to the next piece of dialogue.
This button's game object will be made inactive when a line begins appearing, and active when the line has finished appearing.
When the button is clicked, Yarn.Unity.AsyncLineView.dialogueRunner
's will be called to signal that the current line should finish up.
: Controls whether this Line View will automatically to the Dialogue Runner that the line is complete as soon as the line has finished appearing.