continueButton

Field in AsyncLineView

Summary

The UnityEngine.UI.Button that represents an on-screen button that the user can click to continue to the next piece of dialogue.

public Button? continueButton;

Remarks

This button's game object will be made inactive when a line begins appearing, and active when the line has finished appearing.

When the button is clicked, Yarn.Unity.AsyncLineView.dialogueRunner's RequestNextLine() will be called to signal that the current line should finish up.

See Also

  • AsyncLineView.autoAdvance: Controls whether this Line View will automatically to the Dialogue Runner that the line is complete as soon as the line has finished appearing.

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