continueButton
Field in AsyncLineView
Summary
The UnityEngine.UI.Button
that represents an on-screen button that the user can click to continue to the next piece of dialogue.
Remarks
This button's game object will be made inactive when a line begins appearing, and active when the line has finished appearing.
When the button is clicked, Yarn.Unity.AsyncLineView.dialogueRunner
's RequestNextLine() will be called to signal that the current line should finish up.
See Also
AsyncLineView.autoAdvance: Controls whether this Line View will automatically to the Dialogue Runner that the line is complete as soon as the line has finished appearing.
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